CONSUMABLES
Some entries in the ranged weapons tables are followed by an entry indicating the type of ammunition that weapon launches. The damage die is determined by the weapon, not the ammunition. Because that and other relevant statistics vary by weapon, ammunition entries list only the name, quantity, Price, and Bulk.
Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process. They have the oil trait. Applying an oil usually takes two hands: one to hold the jar containing the oil, and another to extract the oil and apply it. You can only apply an oil to an item or creature within your reach. Because the process is so thorough, it is usually impossible to apply an oil to an unwilling target or an item in the possession of an unwilling target unless that target is paralyzed, petrified, or unconscious.
Though many consumables are grouped into specific categories, such as potions and talismans, some consumables don’t fit into those categories.
A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.
If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single Recall Knowledge action and automatically succeed at identifying the scroll’s spell. If it’s not, you must use Identify Magic to learn what spell the scroll holds.
Scroll Level 1+
Consumable Magical Scroll
Bulk L
The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it.
1st-Level Scroll Level 1
Price 4 gp
Source Core Rulebook pg. 565 1.1
2nd-Level Scroll Level 3
Price 12 gp
Source Core Rulebook pg. 565 1.1
3rd-Level Scroll Level 5
Price 30 gp
Source Core Rulebook pg. 565 1.1
4th-Level Scroll Level 7
Price 70 gp
Source Core Rulebook pg. 565 1.1
5th-Level Scroll Level 9
Price 150 gp
Source Core Rulebook pg. 565 1.1
6th-Level Scroll Level 11
Price 300 gp
Source Core Rulebook pg. 565 1.1
7th-Level Scroll Level 13
Price 600 gp
Source Core Rulebook pg. 565 1.1
8th-Level Scroll Level 15
Price 1,300 gp
Source Core Rulebook pg. 565 1.1
9th-Level Scroll Level 17
Price 3,000 gp
Source Core Rulebook pg. 565 1.1
10th-Level Scroll Level 19
Price 8,000 gp
Source Core Rulebook pg. 565 1.1
A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist. You usually need only one hand to consume a potion or feed it to another creature.
A talisman is a special, single-use item you affix to your armor, a weapon, or elsewhere, allowing you to activate the talisman later for a special benefit.