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CONSUMABLES

Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process. They have the oil trait. Applying an oil usually takes two hands: one to hold the jar containing the oil, and another to extract the oil and apply it. You can only apply an oil to an item or creature within your reach. Because the process is so thorough, it is usually impossible to apply an oil to an unwilling target or an item in the possession of an unwilling target unless that target is paralyzed, petrified, or unconscious.

Name Level

A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.

If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single Recall Knowledge action and automatically succeed at identifying the scroll’s spell. If it’s not, you must use Identify Magic to learn what spell the scroll holds.

Scroll Level 1+

Consumable Magical Scroll

Bulk L


The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it.

1st-Level Scroll Level 1

Price 4 gp


Source Core Rulebook pg. 565 1.1

2nd-Level Scroll Level 3

Price 12 gp


Source Core Rulebook pg. 565 1.1

3rd-Level Scroll Level 5

Price 30 gp


Source Core Rulebook pg. 565 1.1

4th-Level Scroll Level 7

Price 70 gp


Source Core Rulebook pg. 565 1.1

5th-Level Scroll Level 9

Price 150 gp


Source Core Rulebook pg. 565 1.1

6th-Level Scroll Level 11

Price 300 gp


Source Core Rulebook pg. 565 1.1

7th-Level Scroll Level 13

Price 600 gp


Source Core Rulebook pg. 565 1.1

8th-Level Scroll Level 15

Price 1,300 gp


Source Core Rulebook pg. 565 1.1

9th-Level Scroll Level 17

Price 3,000 gp


Source Core Rulebook pg. 565 1.1

10th-Level Scroll Level 19

Price 8,000 gp


Source Core Rulebook pg. 565 1.1

A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist. You usually need only one hand to consume a potion or feed it to another creature.

Name Level