Hobbling Snare Level 4
Uncommon Consumable Mechanical Snare Trap
Price 15 gp
You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes a -5-foot status penalty to its Speed for 1 minute or until it Escapes (DC 18).
Failure As success, but the penalty is -10 feet.
Critical Failure As success, but the penalty is -20 feet.
Source Source Core Rulebook pg. 590 2.0