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Marking Snare

Marking Snare Level 1

Consumable Mechanical Snare Trap

Price 3 gp

This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a Scent marker. Either type of marking grants a +2 circumstance bonus to Track the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 Reflex save.

Success The creature is unaffected.
Failure The snare marks the creature.
Critical Failure The snare marks the creature, and the creature is Blinded until the end of its next turn.

Source Source Core Rulebook pg. 590 2.0