Stunning Snare Level 12
Consumable Mechanical Snare Trap
Price 320 gp
You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Flat-Footed for 1 round and Stunned 1.
Failure The creature takes full damage and is Flat-Footed for 1 round and Stunned 2.
Critical Failure The creature takes double damage and is Flat-Footed for 1 minute and Stunned 4.
Source Source Core Rulebook pg. 591 2.0