Brown Mold 2
Stealth: DC 21 (trained)
Description: This unassuming fungus leeches heat out of the air.
Disable: DC 18 Survival (trained) to safely remove the mold
Emit Cold (aura, cold) 5 feet. Brown mold deals 2d6 cold damage to nearby creatures.
AC: 18 Fort: 11 Ref: 5 Hp: 30 (BT 15) Immunities: critical hits, object immunities, precision damage Weakness: cold 10
Leech Warmth Trigger: Fire comes within 5 feet of the brown mold Effect: The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing 2d6+6 cold damage (DC 18 basic Fortitude save) to creatures within 10 feet after it expands.
Reset: After expanding, the brown mold can’t grow again for 1 day.
Source: Gamemastery Guide pg. 77