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Electric Latch Rune

Electric Latch Rune 3

Electricity Evocation Magical Trap

Complexity: Simple
Stealth: DC 20 (trained)
Description: An invisible rune imprinted on a door latch releases a powerful electric discharge.

Disable: Thievery DC 20 (expert) to scratch out the rune without allowing electricity to flow, or dispel magic (2nd level; counteract DC 18) to counteract the rune

(arcane, electricity, evocation) Trigger: A creature grasps the door latch directly or with a tool Effect: The trap deals 3d12 electricity damage to the triggering creature (DC 22 basic Reflex save).

Source: Core Rulebook pg. 523 2.0