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Ghostly Choir

Ghostly Choir 6


Complexity: Simple
Stealth: DC 20 (expert)
Description: A choir of lost souls rises out of the floor, singing an eerie chant that terrifies its listeners and buffets their bodies with walls of sound.

Disable: DC 28 Performance (trained) to disrupt the song’s resonance with another tune or DC 28 Religion (trained) to ritually silence the spirits

(auditory, emotion, enchantment, fear, mental, occult) Trigger: A creature moves within 10 feet of the section of floor from which the choir can arise Effect: The choir rises, and its song deals 4d8+18 mental damage to non-evil creatures within 30 feet of the souls’ spectral forms. Affected creatures must each attempt a DC 24 Will save.

Critical Success: The creature is unaffected.
Success: The creature takes half damage and becomes frightened 1.
Failure: The creature takes full damage and becomes frightened 2.
Critical Failure: The creature takes double damage. It also becomes frightened 3 and fleeing for 1 round.

Source: Gamemastery Guide pg. 78