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Hidden Pit

Hidden Pit 0

Mechanical Trap

Complexity: Simple
Stealth: DC 18 (or 0 if the trapdoor is disabled or broken)
Description: A wooden trapdoor covers a pit that’s 10 feet square and 20 feet deep.


Disable: Thievery DC 12 to remove the trapdoor

AC: 10 Fort: 1 Ref: 1
Hardness: Trapdoor Hardness 3 Hp: Trapdoor HP 12 (BT 6) Immunities: critical hits, object immunities, precision damage

Pitfall Trigger: A creature walks onto the trapdoor Effect: The triggering creature falls in and takes falling damage (typically 10 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling.


Reset: Creatures can still fall into the trap, but the trapdoor must be manually for the trap to become hidden again.


Source: Core Rulebook pg. 522