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Poisoned Dart Gallery

Poisoned Dart Gallery 8

Complex Mechanical Trap

Complexity: Complex
Stealth: +16 (expert) or DC 31 (master) to notice the control panel
Description: Countless holes to launch poison darts from line a long hallway with a hidden control panel on the far end.


Disable: Thievery DC 21 (expert) on the control panel deactivates the trap

AC: 27 Fort: 13 Ref: 17
Hardness: 14 Hp: 56 (BT 28) to destroy the control panel and disable the trap Immunities: critical hits, object immunities, precision damage

Dart Volley (attack) Trigger: A creature enters the hallway or ends its turn in the hallway Effect: The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.


Reset: The trap deactivates and resets after 1 minute.


Source: Core Rulebook pg. 528 2.0