Poisoned Dart Gallery
Poisoned Dart Gallery 8
Complex Mechanical Trap
Complexity: Complex
Stealth: +16 (expert) or DC 31 (master) to notice the control panel
Description: Countless holes to launch poison darts from line a long hallway with a hidden control panel on the far end.
Disable: Thievery DC 21 (expert) on the control panel deactivates the trap
AC: 27
Fort: 13
Ref: 17
Hardness: 14
Hp: 56 (BT 28) to destroy the control panel and disable the trap
Immunities: critical hits, object immunities, precision damage
Dart Volley (attack) Trigger: A creature enters the hallway or ends its turn in the hallway Effect: The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.
Reset: The trap deactivates and resets after 1 minute.
Source: Core Rulebook pg. 528 2.0