Scythe Blades 4
Stealth: DC 23 (trained)
Description: Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.
Disable: Thievery DC 21 (trained) to each blade
AC: 21 Fort: 12 Ref: 8
Hardness: 11 Hp: 44 (BT 22) Immunities: critical hits, object immunities, precision damage
Falling Scythes Trigger: The trip wire is pulled or severed Effect: Both blades swing down, each one attacking all creatures under the ceiling grooves. [b]Melee[/b] scythe +17 (deadly 1d12), [b]Damage[/b] 2d12+4 slashing; no multiple attack penalty
Reset: The trap resets after 15 minutes.
Source: Core Rulebook pg. 523 2.0