Scythe Blades
Scythe Blades 4
Mechanical Trap
Complexity: Simple
Stealth: DC 23 (trained)
Description: Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.
Disable: Thievery DC 21 (trained) to each blade
AC: 21
Fort: 12
Ref: 8
Hardness: 11
Hp: 44 (BT 22)
Immunities: critical hits, object immunities, precision damage
Falling Scythes Trigger: The trip wire is pulled or severed Effect: Both blades swing down, each one attacking all creatures under the ceiling grooves. [b]Melee[/b] scythe +17 (deadly 1d12), [b]Damage[/b] 2d12+4 slashing; no multiple attack penalty
Reset: The trap resets after 15 minutes.
Source: Core Rulebook pg. 523 2.0