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Услуги, перечисленные в Таблице ниже, описывают расходы на основные услуги и расходуемые товары.

Название Цена Нагрузка Руки Источник
-- НЕПЕРЕВЕДЕННОЕ --
Beverages (Bottle of Fine Wine) 1 gp L 1 Core Rulebook pg. 294
Beverages (Bottle of Wine) 1 sp L 1 Core Rulebook pg. 294
Beverages (Keg of Ale) 2 sp 2 2 Core Rulebook pg. 294
Beverages (Mug of Ale) 1 cp L 1 Core Rulebook pg. 294
Beverages (Pot of Coffee or Tea) 2 cp L 1 Core Rulebook pg. 294
Lodging (Bed) 1 sp (per day) Core Rulebook pg. 294
Lodging (Extravagant Suite) 10 gp (per day) Core Rulebook pg. 294
Lodging (Floor Space) 3 cp (per day) Core Rulebook pg. 294
Lodging (Private Room) 8 sp (per day) Core Rulebook pg. 294
Meal (Fine Dining) 1 gp L 2 Core Rulebook pg. 294
Meal (Poor) 1 cp L 2 Core Rulebook pg. 294
Meal (Square) 3 cp L 2 Core Rulebook pg. 294
Stabling 2 cp (per day) Core Rulebook pg. 294
Toll 1 cp Core Rulebook pg. 294

Цены на животных указаны как для аренды, так и для приобретения в собственность. Обычно вам нужно заплатить за аренду животного заранее, и если продавец считает, что животное может быть подвергнуто опасности, он обычно требует залог, равный Цене покупки. Большинство животных паникуют в бою. Когда начинается бой, они становятся «напуганными» (frightened) 4 и «спасаются бегством» (fleeing), пока они напуганы. Если вы успешно отдадите Команду Животному (Command your Animal) с помощью навыка Природа, вы можете удержать его от бегства, хотя это не снимет его состояния «напуган». Если животное атаковано или получило урон, оно возвращается к своему состоянию «напуган» 4 и «спасается бегством», с теми же исключениями. Боевые лошади и боевые пони проходят боевую подготовку. Они не пугаются и не убегают во время столкновений, подобным образом. Параметры животных указаны в Бестиарии(Pathfinder Bestiary).

Название Цена Аренды Цена Покупки Источник
-- НЕПЕРЕВЕДЕННОЕ --
Guard Dog 1 cp per day 2 sp Bestiary pg. 102
Pack Animal 2 cp per day 2 gp Bestiary pg. 209
Riding Dog 6 cp per day 4 gp Bestiary pg. 102
Riding Horse 1 sp per day 8 gp Bestiary pg. 209
Riding Pony 8 cp per day 7 gp Bestiary pg. 209
Warhorse 1 gp per day 30 gp (level 2) Bestiary pg. 209
Warpony 8 sp per day 24 gp (level 2) Bestiary pg. 209

A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel.

There are two varieties of fixers: informants and counselors. Informants help provide basic information on a location, such as how to navigate a city, the type of animals native to a region, or the type of clothing worn by specific members of a local thieves' guild. An informant automatically Aids you on attempts to Gather Information and Recall Knowledge about your specific location, granting you a +1 circumstance bonus to such checks. An expert informant critically succeeds at Aiding you, granting a +2 circumstance bonus.

A counselor is specialized in social matters. They can help you learn proper etiquette, introduce you to important or useful people, and generally help navigate social circles. A counselor automatically Aids you on attempts to Impersonate, Lie, Make an Impression, and Request when speaking with individuals within the location of the counselor's expertise. An expert counselor critically succeeds at Aiding you, granting a +2 circumstance bonus.

The GM is the final arbiter in deciding whether or a not a fixer for a given location is available. A fixer's rate may also change depending on the location or the nature of guidance required. For example, a fixer might lower their rate for simple guidance, such as locating the best Qadiran cuisine in Absalom, or increase their rate when dealing with dangerous information or individuals, such as helping navigate a sewer inhabited by dangerous monsters. Pathfinders are typically able to hire a fixer without issue, but must do so through contacts at a local lodge.

Название Цена Источник
-- НЕПЕРЕВЕДЕННОЕ --
Fixer (Basic Councelor) 1 gp (per hour) Pathfinder Society Guide pg. 116
Fixer (Basic Informant) 5 sp (per hour) Pathfinder Society Guide pg. 116
Fixer (Expert Councelor) 2 gp (per hour) Pathfinder Society Guide pg. 116
Fixer (Expert Informant) 1 gp (per hour) Pathfinder Society Guide pg. 116

Оплачиваемые работники могут предоставить вам свои услуги. Неквалифицированные наемники могут выполнять простой физический труд и Не Обучены большинству Навыков. Квалифицированные наемники обладают рангом мастерства Эксперт, в определенном Навыке. Уровень наемников 0. Если требуется проверка Навыка, у неквалифицированного наемника модификатор +0, в то время как у квалифицированного наемника модификатор +4 в своей области знаний и +0 для других проверок Навыков. Стоимость услуг наемников удваивается, если они собираются отправиться с вами на поиски приключений.

Название Цена Источник
-- НЕПЕРЕВЕДЕННОЕ --
Hireling (Skilled) 5 sp (per day) Core Rulebook pg. 294
Hireling (Unskilled) 1 sp (per day) Core Rulebook pg. 294

In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher.

A researcher can be hired to do independent research or as a research assistant. Regardless of what they're hired for, you must specify the level of researcher you're hiring, which is typically not higher than the level of the settlement in which they are hired. When contracting independent research, you hire the researcher to study a subject on your behalf and report the findings to you upon completion. An independent researcher can provide information on subjects up to their level +4, though more difficult tasks take much longer to research. Once the research is done, the researcher presents the relevant findings for the subject as determined by the GM, which is typically the critical success of Recall Knowledge. The level of the subject determines how long the independent research takes. A researcher can provide information on a subject of their level after 1 week. The researcher needs an additional week for every additional level of the subject above their own. For example, a level 6 independent researcher can provide pertinent information on subjects of up to 10th level, but would need 5 weeks to do so. A researcher needs less time when researching subjects of a lower level. A subject 1 level lower requires 5 days, a subject 2 levels lower requires only 3 days, and a researcher only needs 1 day for a subject 3 levels lower. A subject 4 or more levels lower takes less than 1 day and typically not more than 12 hours, as the GM dictates.

When hired as a research assistant, a researcher provides a bonus to checks during the research subsystem. The research assistant automatically Aids a single PC with a single skill check rolled as part of researching. If the research assistant is at least 4 levels higher than the level of the library, the Aid is a critical success instead, possibly granting a higher bonus based on the research assistant's proficiency. A research assistant can never help out with a library that's more than 4 levels higher than their own level.

The GM ultimately decides if a researcher is available for a given subject. Particularly obscure subjects may be outside of the capabilities of a hired researcher and are best reserved as something that the PCs must research themselves. Pathfinders typically employ fellow Pathfinders for additional research and must do so by working with a local lodge.

Название Цена Источник
-- НЕПЕРЕВЕДЕННОЕ --
Researcher (Level 1; trained) 4 gp (per day) Pathfinder Society Guide pg. 116

Услуги по сотворению заклинаний, перечисленные в Таблице, являются необычными (uncommon). Чтобы сотворить заклинание для вас, необходимо найти заклинателя, который знает и готов его сотворить. Трудно найти кого-то, кто может творить заклинания высокого круга, а необычные (uncommon) заклинания обычно стоят по крайней мере на 100% больше, если вы вообще сможете найти кого-то кто их знает. Заклинания, сотворение которых занимает много времени (больше 1 минуты), обычно стоят на 25% дороже. Вы должны оплатить всю стоимость заклинания, указанную в нем, в дополнение к Цене из таблицы.

Название Цена Источник
-- НЕПЕРЕВЕДЕННОЕ --
Spellcasting (1st level) 3 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (2nd level) 7 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (3rd level) 18 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (4th level) 40 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (5th level) 80 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (6th level) 160 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (7th level) 360 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (8th level) 720 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294
Spellcasting (9th level) 1,800 gp (plus any cost required to cast the specific spell) Core Rulebook pg. 294

В стоимость аренды транспорта входит стандартный проезд без каких-либо удобств. Большинство транспортных служб предоставляют базовые условия для ночлега, а некоторые предоставляют питание по стоимости, указанной в Таблице. Организация транспортировки в опасные земли может быть более дорогостоящей или вообще невозможной.

Название Цена Источник
-- НЕПЕРЕВЕДЕННОЕ --
Transportation (Caravan) 3 cp (per 5 miles) Core Rulebook pg. 294
Transportation (Carriage) 2 sp (per 5 miles) Core Rulebook pg. 294
Transportation (Ferry or Riverboat) 4 cp (per 5 miles) Core Rulebook pg. 294
Transportation (Sailing Ship) 6 cp (per 5 miles) Core Rulebook pg. 294

Большинство предметов изготавливаются из легкодоступных материалов, таких как кожа, дерево или сталь, но некоторое оружие и броня изготавливаются из более экзотических материалов, что придает им уникальные свойства и другие преимущества. Оружие сделанное из драгоценных материалов лучше способно причинять вред определенным существам, а броня из этих материалов обеспечивает улучшенную защиту.

Большинство материалов это металлы; их можно использовать для изготовления металлического оружия и брони. За Ведущим последнее слово о том, какие предметы могут быть сделаны с использованием материала. Предмет может быть сделан из не более, чем одного драгоценного материала, и только ремесленником с рангом мастерства, как минимум, Эксперт в навыке Ремесло. Некоторые редкие и экзотические материалы требуют ранга Мастер или даже Легенда.

Цена материала зависит от того, как тяжело с ним работать, его редкости и чистоты; большинство предметов, изготовленных из драгоценных материалов, используют сплав, смесь или покрытие, а не используют материал в чистом виде. Три сорта чистоты драгоценного материала: низкопробный, стандартный, высококачественный. Независимо от чистоты драгоценного материала, изготовленный из него предмет получает полные эффекты драгоценного материала, но создание высокоуровневых предметом и гравировка более мощных магических рун с драгоценными материалами требует улучшенной чистоты.

Некоторые драгоценные материалы доступны только определенных сортов. Например, адамантин не может быть низкопробным, а орихалк должен быть высококачественным. Предметы, изготовленные из материалов более низкого сорта, чем ожидалось для уровня предмета, или более высокого сорта, чем необходимо, будут указывать сорт драгоценного материала.

-- НЕПЕРЕВЕДЕННОЕ --

Adamantine

Uncommon Precious

Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.

Adamantine Items
Adamantine ItemsHardnessHPBT
Thin Items
Standard-grade104020
High-grade135226
Items
Standard-grade145628
High-grade176834
Structure
Standard-grade2811256
High-grade3413668

Adamantine Chunk Level 0

Цена: 500 gp
Нагрузка: L

Adamantine Ingot Level 0

Цена: 5,000 gp
Нагрузка: 1

Adamantine Object (Standard-Grade) Level 8

Цена: 350 gp (per Bulk)
Нагрузка: -

Adamantine Object (High-Grade) Level 16

Цена: 6,000 gp (per Bulk)
Нагрузка: -

Источник: Core Rulebook pg. 578 1.1

Cold Iron

Precious

Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.

Cold Iron Items
Cold Iron ItemsHardnessHPBT
Thin Items
Low-grade52010
Standard-grade72814
High-grade104020
Items
Low-grade93618
Standard-grade114422
High-grade145628
Structure
Low-grade187236
Standard-grade228844
High-grade2811256

Cold Iron Chunk Level 0

Цена: 10 gp
Нагрузка: L

Cold Iron Ingot Level 0

Цена: 100 gp
Нагрузка: 1

Cold Iron Object (Low-Grade) Level 2

Цена: 20 gp (per Bulk)
Нагрузка: -

Cold Iron Object (Standard-Grade) Level 7

Цена: 250 gp (per Bulk)
Нагрузка: -

Cold Iron Object (High-Grade) Level 15

Цена: 4,500 gp (per Bulk)
Нагрузка: -

Источник: Core Rulebook pg. 578 1.1

Darkwood

Uncommon Precious

Darkwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item’s Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item’s normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.

Darkwood Items
Darkwood ItemsHardnessHPBT
Thin Items
Standard-grade52010
High-grade83216
Items
Standard-grade72814
High-grade104020
Structure
Standard-grade145628
High-grade208040

Darkwood Branch Level 0

Цена: 500 gp
Нагрузка: L

Darkwood Lumber Level 0

Цена: 5,000 gp
Нагрузка: 1

Darkwood Object (Standard-Grade) Level 8

Цена: 350 gp (per Bulk)
Нагрузка: -

Darkwood Object (High-Grade) Level 16

Цена: 6,000 gp (per Bulk)
Нагрузка: -

Источник: Core Rulebook pg. 578 1.1

Dragonhide

Uncommon Precious

The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales’ resiliency, it can also be used to craft armor usually made out of metal plates (such as a Breastplate, Half Plate, and Full Plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon.

Dragonhide Resistance
Dragon TypeResistance
Black or copperAcid
Blue or bronzeElectricity
Brass, gold, or redFire
GreenPoison
Silver or whiteCold
Dragonhide Items
Dragonhide ItemsHardnessHPBT
Thin Items
Standard-grade4168
High-grade83216
Items
Standard-grade72814
High-grade114422

Dragonhide Object (Standard-Grade) Level 8

Цена: 350 gp (per Bulk)
Нагрузка: -

Dragonhide Object (High-Grade) Level 16

Цена: 6,000 gp (per Bulk)
Нагрузка: -

Источник: Core Rulebook pg. 579 1.1

Mithral

Uncommon Precious

Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item’s Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item’s normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item.

Mithral Items
Mithral ItemsHardnessHPBT
Thin Items
Standard-grade52010
High-grade83216
Items
Standard-grade93618
High-grade124824
Structure
Standard-grade187236
High-grade249648

Mithral Chunk Level 0

Цена: 500 gp
Нагрузка: L

Mithral Ingot Level 0

Цена: 5,000 gp
Нагрузка: 1

Mithral Object (Low-Grade) Level 8

Цена: 350 gp (per Bulk)
Нагрузка: -

Mithral Object (High-Grade) Level 16

Цена: 6,000 gp (per Bulk)
Нагрузка: -

Источник: Core Rulebook pg. 579 1.1

Orichalcum

Rare Precious

The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.

Orichalcum Items
Orichalcum ItemsHardnessHPBT
Thin Items
High-grade166432
Items
High-grade187236
Structure
High-grade3514070

Orichalcum Chunk Level 0

Цена: 1,000 gp
Нагрузка: L

Orichalcum Ingot Level 0

Цена: 10,000 gp
Нагрузка: 1

Orichalcum Object (High-Grade) Level 17

Цена: 10,000 gp (per Bulk)
Нагрузка: -

Источник: Core Rulebook pg. 579 1.1

Silver

Precious

Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.

Silver Items
Silver ItemsHardnessHPBT
Thin Items
Low-grade3126
Standard-grade52010
High-grade83216
Items
Low-grade52010
Standard-grade72814
High-grade104020
Structure
Low-grade104020
Standard-grade145628
High-grade208040

Silver Chunk Level 0

Цена: 10 gp
Нагрузка: L

Silver Ingot Level 0

Цена: 100 gp
Нагрузка: 1

Silver Object (Low-Grade) Level 2

Цена: 20 gp (per Bulk)
Нагрузка: -

Silver Object (Standard-Grade) Level 7

Цена: 250 gp (per Bulk)
Нагрузка: -

Silver Object (High-Grade) Level 15

Цена: 4,500 gp (per Bulk)
Нагрузка: -

Источник: Core Rulebook pg. 579 1.1

Sovereign Steel

Rare Precious

Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to Craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the Rusting Grasp spell).

Sovereign Steel Items
Soverign Steel ItemsHardnessHPBT
Thin Items
Standard-grade72814
High-grade104020
Items
Standard-grade114422
High-grade145628
Structures
Standard-grade228844
High-grade2811256

Sovereign Steel Chunk Level 0

Цена: 700 gp
Нагрузка: L

Sovereign Steel Ingot Level 0

Цена: 7,000 gp
Нагрузка: L

Sovereign Steel Object Standard-Grade Level 9

Цена: 500 gp (per Bulk)
Нагрузка: L

Sovereign Steel Object High-Grade Level 17

Цена: 8,000 gp (per Bulk)
Нагрузка: L

Источник: Legends pg. 77

Warpglass

Rare Precious

This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields.

Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance - though not its properties - to appear as random striations of other metals and types of stone.

Warpglass Chunk Level 0

Цена: 800 gp
Нагрузка: L

Warpglass Ingot Level 0

Цена: 8,000 gp
Нагрузка: 1

Warpglass Item (High-Grade) Level 17

Цена: 8,000 gp (per Bulk)
Нагрузка: None

Источник: Pathfinder #162: Ruins of the Radiant Siege pg. 74

Эти предметы создают строения значительного размера, как правило, вырастая из их более мобильных, небольших форм. Все эти предметы имеют атрибут «строение», описанное в боковой сноске ниже.

Название Уровень Цена Нагрузка
-- НЕПЕРЕВЕДЕННОЕ --
Marvelous Calliope 4 100 gp L (when not activated)
Pocket Stage 5 138 gp L
Gourd Home 9 650 gp L (when not activated)
Explorer's Yurt 10 880 gp 1
Instant Fortress 16 9,300 gp L
Mountain to the Sky 16 10,000 gp None

Это небольшие помехи и простые ловушки, которые вы можете создать, используя навык Ремесло, если у вас есть черта Изготовление Капканов (Snare Crafting). Для изготовления капкана требуется иметь набор капканов (snare kit) и необходимое количество материалов в размере Цены создаваемого капкана. В отличие от других предметов, найденные капканы не могут быть собраны или проданы как готовое изделие. У капкана есть атрибут «капкан».

Название Уровень Цена
-- НЕПЕРЕВЕДЕННОЕ --
Alarm Snare 1 3 gp
Caltrop Snare 1 3 gp
Dust Pods 1 3 gp
Hampering Snare 1 3 gp
Marking Snare 1 3 gp
Signaling Snare 1 3 gp
Spike Snare 1 3 gp
Flare Snare 2 5 gp
Thunder Snare 2 6 gp
Grasping Tree 3 9 gp
Torrent Snare 3 9 gp
Biting Snare 4 15 gp
Fang Snare 4 15 gp
Hobbling Snare 4 15 gp
Stalker Bane Snare 4 15 gp
Trip Snare 4 15 gp
Warning Snare 4 15 gp
Nauseating Snare 6 40 gp
Bomb Snare 8 75 gp
Grasping Snare 8 75 gp
Striking Snare 8 75 gp
Snagging Hook Snare 10 180 gp
Bleeding Spines Snare 12 320 gp
Scything Blade Snare 12 320 gp
Stunning Snare 12 320 gp
Engulfing Snare 14 900 gp
Hail of Arrows Snare 16 1,500 gp
Omnidirectional Spear Snare 16 1,500 gp
Flying Blade Wheel Snare 20 10,000 gp
Instant Evisceration Snare 20 10,000 gp

A villain on the run steals a carriage and sends the characters on a chase through the city, or the characters find an ancient airship and decide to take it for a spin. Whatever the case, if vehicles are common throughout your world, they’re likely to come up in your game. This section provides the tools you’ll need when that happens.