НАСЛЕДИЯ
Наследие вашего персонажа определяет, какой народ он называет своим, будь то разнообразные и амбициозные люди, замкнутые, но жизнерадостные эльфы, ориентированные на семью традиционалисты дварфы или любой другой народ, который называет Голарион своим домом. Происхождение персонажа - это его жизненный опыт до выбора стези искателя приключений, который может быть ключевой частью его личности, формировать то, как он видит мир, и помочь ему найти свое место в нем.
ОСНОВНЫЕ НАСЛЕДИЯ
Название | ПЗ | Размер | Скорость | Повышение Характеристик | Понижение характеристик | |
---|---|---|---|---|---|---|
Гном | 8 | Маленький | 25 футов | Выносливость, Харизма, Свободная | Сила | |
Гоблин | 6 | Маленький | 25 футов | Ловкость, Харизма, Свободная | Мудрость | |
Дварф | 10 | Средний | 20 футов | Выносливость, Мудрость, Свободная | Харизма | |
Полурослик | 6 | Маленький | 25 футов | Ловкость, Мудрость, Свободная | Сила | |
Человек | 8 | Средний | 25 футов | Две свободных характеристики | - | |
Эльф | 6 | Средний | 30 футов | Ловкость, Интеллект, Свободная | Выносливость |
Полу-Человеческие Наследия
В отличие от других Наследий, люди не имеют существенных физиологических различий, определяемых их родословной. Вместо этого Родословие либо раскрывает их потенциал как народа, либо отражает происхождение от нескольких Наследий. Выберите одно из следующих человеческих Родословий на 1-м уровне.
Название | ПЗ | Размер | Скорость | Повышение Характеристик | Понижение характеристик |
---|---|---|---|---|---|
Полу-Орк | 8 | Средний | 25 футов | Две свободных характеристики | - |
Полу-Эльф | 8 | Средний | 25 футов | Две свободных характеристики | - |
ДРУГИЕ НАСЛЕДИЯ
Название | ПЗ | Размер | Скорость | Повышение Характеристик | Понижение характеристик | |
---|---|---|---|---|---|---|
-- НЕПЕРЕВЕДЕННОЕ -- | ||||||
Catfolk | 8 | Medium | 25 feet | Dexterity, Charisma, Free | Wisdom | |
Hobgoblin | 8 | Medium | 25 feet | Constitution, Intelligence, Free | Wisdom | |
Kobold | 6 | Small | 25 feet | Dexterity, Charisma, Free | Constitution | |
Leshy | 8 | Small | 25 feet | Constitution, Wisdom, Free | Intelligence | |
Lizardfolk | 8 | Medium | 25 feet | Strength, Wisdom, Free | Intelligence | |
Orc | 10 | Medium | 25 feet | Strength, Free | - | |
Ratfolk | 6 | Small | 25 feet | Dexterity, Intelligence, Free | Strength | |
Shoony | 6 | Small | 25 feet | Dexterity, Charisma, Free | Constitution | |
Tengu | 6 | Medium | 25 feet | Dexterity, Free | - |
VERSATILE ANCESTRIES
The peoples of Golarion are many, and they have a long history of intermingling. The inevitable offspring of these mixed unions share physiological features with both their parents, manifesting as a specific heritage. The most common of these by far are the half-elf and half-orc human ancestries. Some individuals, however, are born under far stranger circumstances, such as a monstrous, undead, or extraplanar parent, a powerful curse, or an incursion of extraplanar energies. As these circumstances aren't unique to a single ancestry, these heritages—called versatile heritages—are likewise shared by many ancestries.
Название | Versatile Ancestry |
---|---|
-- НЕПЕРЕВЕДЕННОЕ -- | |
Aasimar | You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. You gain the aasimar trait, in addition to the traits from your ancestry. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from aasimar feats and feats from your ancestry whenever you gain an ancestry feat. |
Changeling | Your mother was a hag. Your heterochromatic eyes are the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent's ancestry. You gain the changeling trait. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can select from changeling feats and feats from your other parent's ancestry whenever you gain an ancestry feat. |
Dhampir | You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the dhampir trait, in addition to the traits from your ancestry. You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were undead. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from dhampir feats and feats from your ancestry whenever you gain an ancestry feat. |
Duskwalker | Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. You gain the duskwalker trait in addition to the traits from your ancestry. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. Neither your body nor your spirit can ever become undead. You can choose from duskwalker feats and feats from your ancestry whenever you gain an ancestry feat. |
Tiefling | You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. You gain the tiefling trait, in addition to the traits from your ancestry. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from tiefling feats and feats from your ancestry whenever you gain an ancestry feat. |