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Uncommon Humanoid Lizardfolk

Lizardfolk are consummate survivors, heirs to empires considered ancient even by the elves.

Lizardfolk move through the societies of other humanoids with the steely reserve of born predators. They have a well-deserved reputation as outstanding rangers and unsentimental fighters. Though lizardfolk have adapted to many different environments, many of them still prefer to remain near bodies of water, using their ability to hold their breath to their advantage. As a result, lizardfolk usually prefer equipment that is not easily damaged by moisture, eschewing leather and metal for gear made of stone, ivory, glass, and bone.

Пункты Здоровья: 8
Размер: Medium
Скорость: 25 feet
Повышение Характеристик: Strength, Wisdom, Free
Понижение характеристик: Intelligence
Языки: Common, Iruxi, Additional languages equal to your Intelligence modifier (if it's positive). Choose from Aquan, Boggard, Draconic, Elven, Jotun, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).
Атрибуты: Uncommon,Humanoid,Lizardfolk
Claws: Your sharp Claws offer an alternative to the fists other humanoids bring to a fight. You have a claw unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits.
Aquatic Adaptation :Your reptilian biology allows you to hold your breath for a long time. You gain the Breath Control general feat as a bonus feat.

Возможно, вы...

  • Demonstrate extreme patience, even when pressured to act.
  • Hold your people's history in high regard and look to the past for solutions to present problems.
  • Strive to adapt perfectly to your environment while also keeping your culture and traditions intact.

Другие, скорее всего...

  • Assume you are beholden to tradition and have ancient knowledge.
  • See you as cold-blooded and callous due to your subdued physical reactions.
  • Respect your impressive strength and your knowledge of natural areas.

Физическое Описание

Lizardfolk vary depending on their environment, but share toothy snouts and long and powerful tails. Those from temperate or desert regions tend toward gray, green, or brown scales that aid in camouflage, while those from tropical climes are brightly colored. Many sport dorsal spikes or garish neck frills that hint at their clan lineage. Lizardfolk reach physical adulthood at age 15 and live up to 120 years. The average lizardfolk stands 6 to 7 feet tall, but grows throughout their lifetime, gaining strength and size with age.


Known among themselves as iruxi, lizardfolk are raised communally from the moment they break from their shells. They have an oral tradition stretching back thousands of years, brought to life through epic poems, evocative carvings, and ancestral rites performed among fields of fossilized bone. Lizardfolk are passionate astrologers with one eye on the future. If they seem slow to act, it is because their long history has taught them the value of patience.
The simple villages most outsiders associate with iruxi are the homes of migrants in outlying regions. True iruxi settlements are often overlooked, as they are partially or mostly submerged in water. These glass and stone complexes bear the mark of every generation of lizardfolk that lived within them, and lizardfolk bones often adorn the walls, as many lizardfolk believe these remains can be animated by ancestral spirits when the residents are in danger.

Мировоззрение и Религия

Most iruxi are unconcerned with heavy questions of morality and are therefore usually neutral in alignment. Adventuring iruxi who leave their people to travel might have any number of reasons for doing so and can be of any alignment. Iruxi religion plays a large role in their culture, but it is heavily practical, blending animism and ancestor worship with druidic rites. Of the gods, only Gozreh is commonly revered, but lizardfolk may call upon other powers devoted to ancient wyrms, astrology, nature, rivers, and might of arms, from kindly Desna to cruel Hanspur and certain demon lords.


Lizardfolk names come from their ancient language and tend to be traditional. Names are typically chosen by the clan's astrologer in accordance to omens and which star signs are ascendant when an iruxi egg hatches, though occasionally an iruxi's parents may name a hatchling for an ancestor or a beloved historical hero.

Примеры Имен

Arasheg, Barashk, Essaru, Enshuk, Gishkim, Hazi, Inishish, Kutak, Nasha, Shulkuru, Tizkar, Utakish, Zelkekek

Вы выбираете Родословие на 1-м уровне, чтобы отразить способности, переданные вам от ваших предков или распространенные среди представителей вашего Наследия в области где вы родились или выросли. У вас есть только одно Родословие, и вы не можете изменить его позже. Родословие - это не то же самое, что культура или этническая принадлежность, хотя некоторые культуры или этнические группы могут иметь больше или меньше членов из определенного Родословия.


Cliffscale Lizardfolk

Your toes are adapted for gripping and Climbing. You gain the Combat Climber feat as a bonus feat, and as long as you aren't wearing footwear, you can use the sticky pads on your feet to climb, leaving your hands free. Additionally, if you roll a success on an Athletics check to climb, you get a critical success instead.

Источник: Character Guide pg. 57

Frilled Lizardfolk

You can flare your neck frill and flex your dorsal spines, Demoralizing your foes. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. You also gain the Threatening Approach action.

Threatening Approach

You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is Frightened 2 instead of frightened 1

Источник Character Guide pg. 57

Источник: Character Guide pg. 57

Sandstrider Lizardfolk

Your thick scales help you retain water and combat the sun's glare. You gain fire resistance equal to half your level (minimum 1). Environmental heat effects are one step less extreme for you, and you can go 10 times as long as normal before you are affected by starvation or thirst. However, unless you wear protective gear or take shelter, environmental cold effects are one step more extreme for you.

Источник: Character Guide pg. 57

Unseen Lizardfolk

You can change your skin color to blend in with your surroundings, making minor shifts with a single action and dramatic changes over the course of an hour. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the minor, singleaction application of this ability to make localized changes that help you blend into your surroundings, gaining a +2 circumstance bonus to Stealth checks until your surroundings change in coloration or pattern.

Источник: Character Guide pg. 57

Wetlander Lizardfolk

Your family is descended from the most common Lizardfolk heritage, and you are accustomed to aquatic environments. You gain a 15-foot swim Speed.

Источник: Character Guide pg. 57

At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). You select from among the following ancestry feats.

Название Уровень Требования Преимущество
Lizardfolk Lore 1
Marsh Runner 1 You have a swim Speed.
Parthenogenic Hatchling 1
Razor Claws 1
Reptile Speaker 1
Sharp Fangs 1
Tail Whip 1
Envenom Fangs 5 Sharp Fangs
Gecko's Grip 5 Cliffscale Lizardfolk
Iruxi Unarmed Cunning 5
Shed Tail 5 [monster_ability|tail-whip|Tail Whip
Swift Swimmer 5 Wetlander Lizardfolk
Terrain Advantage 9
Iruxi Unarmed Expertise 13 Iruxi Unarmed Cunning