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ВЕРНЫЕ ЗВЕРИ

Некоторые приключенцы путешествуют с преданными союзниками, называемыми верными зверями и фамильярами. Первые начинают как молодые звери, но приобретают впечатляющие физические способности по мере того, как вы повышаете свой уровень, в то время как вторые разделяют с вами магическую связь.

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Тот вид животного, который вы выберете, называется типом животного вашего зверя. Каждый тип верных зверей имеет свои параметры. Графа «Размер» указывает на начальный размер вашего зверя в качестве молодого верного зверя. После графы следуют безоружные атаки зверя, а затем его модификаторы Характеристик. Графа «ПЗ» указывает на ПЗ Наследия верного зверя. Графа «Навык» указывает на дополнительный Навык верного зверя, в котором он Обучен. Графа «Чувства» содержит список особых чувств вашего верного зверя. Графа «Скорость» перечисляет какие Скорости имеет ваш верный зверь. Графа «Особенность», если она присутствует, перечисляет любые другие особенности вашего верного зверя, например, можно ли использовать его в качестве скакуна, что особенно подходит для Классов наездников, таких как Чемпион. Графа «Преимущество Поддержки» указывает, какое особое преимущество вы получаете, используя Команду Животному (Command an Animal) для действия Поддержка (Support) (см. ниже). Графа «Продвинутый Маневр» (Advanced Maneuver) указывает на новое мощное действие, которое ваш зверь научился выполнять, если он становится ловким или свирепым верным зверем.

Поддержка

Условия Это существо верный зверь

Ваш верный зверь поддерживает вас. Вы получаете преимущества, перечисленные в графе «Преимущества Поддержки» (Support Benefit) типа верного зверя. Если зверь использует действие Поддержка, то единственные другие действия, которые он может использовать в этот ход - это основные действия передвижения, чтобы занять позицию, в которой можно воспользоваться преимуществами Поддержки (Support Benefit); если он уже использовал какое-либо действие в этот ход, он не может Поддерживать (Support) вас.


Источник Core Rulebook pg. 215 2.0
Переведено: Вторая Редакция

-- НЕПЕРЕВЕДЕННОЕ --

Ape

Your companion is an Ape or other primate.

Размер: Small
Melee fist, Damage 1d8 bludgeoning СИЛ +3, ЛВК +1, ВЫН +2, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 8
Навык Intimidation
Чувства low-light vision
Скорость 25 feet, climb 25 feet
Преимущество Поддержки Your ape threatens your foes with menacing growls. Until the start of your next turn, if you hit and deal damage to a creature in your ape's reach, the creature becomes frightened 1.
Продвинутый Маневр

Frightning Display

Your Ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to Demoralize the target creature; this display gains the visual trait and doesn't require language. While Frightened by this ability, the target is Flat-Footed to your ape.


Источник Advanced Player's Guide pg. 144

Источник: Advanced Player's Guide pg. 144

Arboreal Sapling

Uncommon


Your companion is a walking tree, a cousin of the great arboreal wardens and regents. An Arboreal Sapling has the plant trait instead of the animal trait, but it otherwise functions normally as an Animal Companion. They are typically only selected by Animal Order druids who are also members of the Leaf Order.

Размер: Small
Melee branch, Damage 1d8 bludgeoning СИЛ +3, ЛВК +1, ВЫН +2, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 8
Навык Stealth
Чувства low-light vision
Скорость 25 feet
Преимущество Поддержки Your arboreal sapling plants roots around your foe, impeding its movement. Until the start of your next turn, if you hit and deal damage to a creature in your arboreal sapling's reach, the first square the creature moves into after taking that damage is difficult terrain.
Продвинутый Маневр

Throw Rock

The Arboreal Sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base of 1d6 bludgeoning damage with a range increment of 30 feet.


Источник Advanced Player's Guide pg. 144

Источник: Advanced Player's Guide pg. 144

Badger

Your companion is a Badger, wolverine, or other big mustelid.

Размер: Small
Melee jaws Damage 1d8 piercing
Melee claw (Agile), Damage 1d8 bludgeoning СИЛ +2, ЛВК +2, ВЫН +2, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 8
Навык Survival
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 25 feet, burrow 10 feet, climb 10 feet
Преимущество Поддержки Your badger digs around your foe's position, interfering with its footing. Until the start of your next turn, if you hit and deal damage to a creature your badger threatens, the target can't use a Step action (unless it can Step through difficult terrain) until it moves from its current position.
Продвинутый Маневр

Барсучья Ярость

Концентрация Эмоция Ментальный


Условия Барсук не утомлен (fatigued) и не в ярости (raging)

Барсук впадает в состояние чистой ярости, которая длится 1 минуту, либо пока есть враги которых он может ощущать, либо пока он не потеряет сознание (unconscious), в зависимости от того, что наступит раньше. Он не может добровольно выйти из ярости.
Пока барсук в ярости (raging):

  • Он наносит 4 дополнительного урона атаками укусом и 2 дополнительного урона атаками когтем;
  • Он получает штраф -1 к КБ;
  • Он не можете использовать действия с атрибутом «концентрация», если они не имеют атрибута «ярость». Он может использовать действие Поиск (Seek) во время ярости (raging).

Когда барсук выходит из ярости, он не можете впасть в Ярость Барсука (Badger Rage) в течении 1 минуты.


Источник Core Rulebook pg. 215 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 215

Bat

Your companion is a particularly large Bat, such as a Giant Bat.

Размер: Small
Melee jaws (Finesse), Damage 1d6 piercing
Melee wing (Agile, Finesse), Damage 1d4 slashing СИЛ +2, ЛВК +3, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Stealth
Чувства echolocation 20 feet (the bat can use hearing as a precise sense within this range), low-light vision
Скорость 15 feet, fly 30 feet
Преимущество Поддержки Your bat flaps around your foes' arms and faces, getting in the way of their attacks. Until the start of your next turn, creatures in your bat's reach that you damage with Strikes take a -1 circumstance penalty to their attack rolls.
Продвинутый Маневр

Wing Thrash

The Bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty only increases after all the attacks have been made.


Источник Advanced Player's Guide pg. 144

Источник: Advanced Player's Guide pg. 144

Bear

Your companion is a black, grizzly, polar, or other type of Bear.

Размер: Small
Melee jaws Damage 1d8 piercing
Melee claw (Agile), Damage 1d6 slashing СИЛ +3, ЛВК +2, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 8
Навык Intimidation
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 35 feet
Преимущество Поддержки Your bear mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the bear's reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.
Продвинутый Маневр

Медвежьи Объятия

Условия Последним действием медведя, был успешный Удар когтем (claw Strike)

Медведь делает еще один Удар когтем (claw Strike) против той же цели. Если этот Удар попадает по цели, она также оказывается схвачена (grabbed), как если бы медведь успешно использовал действие Схватить (Grapple) на цель.


Источник Core Rulebook pg. 215 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 215

Bird

Your companion is a Bird of prey, such as an eagle, hawk, or owl.

Размер: Small
Melee jaws (Finesse), Damage 1d6 piercing
Melee talon (Agile, Finesse), Damage 1d4 slashing СИЛ +2, ЛВК +3, ВЫН +1, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 4
Навык Stealth
Чувства low-light vision
Скорость 10 feet, fly 60 feet
Преимущество Поддержки The bird pecks at your foes' eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4persistentbleed damage, and the target isdazzleduntil it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.
Продвинутый Маневр

Атака на лету

Птица Летит (Fly) и наносит Удар (Strike) когтями в любой точке своего пути.


Источник Core Rulebook pg. 215 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 215

Boar

Your companion is a Boar or pig.

Размер: Small
Melee tusk Damage 1d8 piercing СИЛ +3, ЛВК +1, ВЫН +2, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 8
Навык Survival
Чувства low-light vision, scent (imprecise) 30 feet
Скорость 35 feet
Преимущество Поддержки Your boar gores your foes. Until the start of your next turn, your Strikes that damage a creature in your boar's reach also deal 1d6 persistent bleed damage. If your boar is nimble or savage, the persistent bleed damage increases to 2d6.
Продвинутый Маневр

Boar Charge

The Boar Strides twice in a straight line and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.


Источник Advanced Player's Guide pg. 144

Источник: Advanced Player's Guide pg. 144

Camel

Your companion is a Camel or llama

Размер: Medium or Large
Melee jaws Damage 1d6 piercing СИЛ +3, ЛВК +2, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 8
Навык Survival
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 35 feet
Преимущество Поддержки The camel makes a ranged attack to spit a long string of saliva at a foe within 10 feet. On a hit, the foe isdazzledfor 1 round.
Продвинутый Маневр

Sand Stride

Move


The Camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.


Источник Pathfinder #149: Against the Scarlet Triad pg. 80

Источник: Pathfinder #149: Against the Scarlet Triad pg. 80

Cat

Your companion is a big Cat, such as a leopard or tiger.

Размер: Small
Melee jaws (Finesse), Damage 1d6 piercing
Melee claw (Agile, Finesse), Damage 1d4 slashing СИЛ +2, ЛВК +3, ВЫН +1, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 4
Навык Stealth
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 35 feet
Особенность Your Cat deals 1d4 extra precision damage against Flat-Footed targets.
Преимущество Поддержки Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the targetflat-footeduntil the end of your next turn.
Продвинутый Маневр

Кошачий Бросок

Изнуряющий


Кошка Бежит (Stride), а затем совершает Удар (Strike). Если она была в состоянии «не обнаружен» (undetected) в начале Прыжка Кошки (Cat Pounce), она остается необнаруженной (undetected) до тех пор, пока не будет атакована.


Источник Core Rulebook pg. 215 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 215

Cave Gecko

Uncommon


Your companion is a sticky-footed lizard like a gecko or anole.

Размер: Small
Melee jaws (Finesse), Damage 1d6 piercing СИЛ +2, ЛВК +3, ВЫН +1, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 6
Навык Stealth
Чувства low-light vision, scent (imprecise) 30 feet
Скорость 25 feet, climb 25 feet
Преимущество Поддержки Your cave gecko helps you stay afoot, leaning into you and propping you up as you maneuver your opponent. Until the end of your next turn, as long as you are adjacent to your cave gecko, if you attempt to Disarm, Shove, or Trip an opponent and roll a critical failure, you get a failure instead.
Продвинутый Маневр

Tongue Pull

Attack


The Cave Gecko snaps out its tongue, attempting to pull a foe within 10 feet toward it. The gecko attempts an Athletics check against the foe's Fortitude DC. On a success, the cave gecko pulls the foe next to it. This movement is forced movement. On a critical success, the foe is also Grabbed until the beginning of your next turn.


Источник Pathfinder #154: Siege of the Dinosaurs pg. 73

Источник: Pathfinder #154: Siege of the Dinosaurs pg. 73

Cave Pterosaur

Uncommon


Your companion is a flying prehistoric creature, such as a dimorphodon or pterodactyl, that has adapted to life in the cavern vaults beneath the ground.

Размер: Small
Melee beak (Finesse), Damage 1d6 piercing
Melee talon (Agile, Finesse), Damage 1d4 slashing СИЛ +2, ЛВК +3, ВЫН +1, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 4
Навык Thievery
Чувства darkvision
Скорость 10 feet, fly 60 feet
Преимущество Поддержки Your pterosaur expands its wings and makes distracting flapping motions. Any creature that would gain lesser cover from the pterosaur gains standard cover instead.
Продвинутый Маневр

Pterosaur Swoop

The pterosaur Flies up to its Speed and makes one beak Strike at any point during that movement.


Источник Pathfinder #154: Siege of the Dinosaurs pg. 74

Источник: Pathfinder #154: Siege of the Dinosaurs pg. 74

Crocodile

Your companion is a Crocodile or a similar crocodilian reptile, such as an alligator or caiman.

Размер: Small
Melee jaws Damage 1d8 piercing
Melee tail (Finesse), Damage 1d6 piercing СИЛ +3, ЛВК +2, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Stealth
Чувства low-light vision
Скорость 20 feet, swim 25 feet
Особенность The Crocodile can hold its breath for about 2 hours.
Преимущество Поддержки Your crocodile clamps its jaws on your foe, refusing to let go. Until the start of your next turn, if your Strike damages a creature in your crocodile's reach, your crocodile can latch onto the creature. While thus attached, the crocodile can move along with the target whenever the target moves until the end of your next turn. Your crocodile can latch onto only one creature in this way, and it must release the creature to make a jaws Strike. If the target is smaller than the crocodile, it takes a -10-foot circumstance penalty to its Speeds and can't Fly while the crocodile is latched on.
Продвинутый Маневр

Death Roll

Условия The Crocodile has a creature Grabbed.

The Crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the Grabbed creature. If it hits, it also knocks the creature Prone. If it misses, it releases the creature.


Источник Advanced Player's Guide pg. 145

Источник: Advanced Player's Guide pg. 145

Dromaeosaur

Your companion is a Dromaeosaur (also called a raptor), such as a velociraptor or deinonychus.

Размер: Small
Melee jaws (Finesse), Damage 1d6 piercing
Melee talon (Agile, Finesse), Damage 1d4 slashing СИЛ +2, ЛВК +3, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Stealth
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 50 feet
Преимущество Поддержки Your raptor constantly darts into flanking position. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion areflanking; you can choose a different space for each of your attacks).
Продвинутый Маневр

Стремительная Атака

Изнуряющий


Раптор Шагает (Steps) до 10 футов и затем совершает Удар (Strike) или совершает Удар (Strike) и затем Шагает (Steps) до 10 футов.


Источник Core Rulebook pg. 216 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 216

Horse

Your companion is a Horse, pony, or similar equine.

Размер: Medium or Large
Melee hoof (Agile), Damage 1d6 bludgeoning СИЛ +3, ЛВК +2, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 8
Навык Survival
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 40 feet
Особенность mount
Преимущество Поддержки Your horse adds momentum to your charge. Until the start of your next turn, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage to that attack equal to twice the number of damage dice. If your weapon already has thejoustingweapon trait, increase the trait's damage bonus by 2 per die instead.
Продвинутый Маневр

Галоп

Движение


Лошадь дважды Бежит (Stride) с ситуативным бонусом +10 футов к Скорости.


Источник Core Rulebook pg. 216 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 216

Hyena

Your companion is a Hyena

Размер: Small
Melee jaws (Finesse), Damage 1d8 piercing СИЛ +2, ЛВК +3, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Intimidation
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 40 feet
Преимущество Поддержки The hyena mockingly yowls at your enemies and bites at them when you create an opening. Until the start of your next turn, each time you hit a creature in the hyena's reach with a Strike, the creature becomesfrightened 1.
Продвинутый Маневр

Gnaw

Условия The Animal Companion's last action was a successful jaws Strike.

The Strike's target takes 1d6 persistent bleed damage and takes a -10-foot status penalty to its Speed until it removes the bleed damage. If the Hyena is a specialized Animal Companion, the persistent bleed damage increases to 2d6.


Источник Pathfinder #149: Against the Scarlet Triad pg. 80

Источник: Pathfinder #149: Against the Scarlet Triad pg. 80

Monitor Lizard

Uncommon


Your companion is a stocky-limbed lizard with a long, almost serpentine body.

Размер: Medium or Large
Melee jaws Damage 1d8 piercing СИЛ +3, ЛВК +2, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 8
Навык Survival
Чувства low-light vision, scent (imprecise) 30 feet
Скорость 30 feet
Особенность mount
Преимущество Поддержки The monitor lizard distracts an adjacent opponent with snapping jaws and rapid movements. Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted.
Продвинутый Маневр

Lurching Rush

The Monitor Lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.


Источник Pathfinder #154: Siege of the Dinosaurs pg. 74

Источник: Pathfinder #154: Siege of the Dinosaurs pg. 73

Riding Drake

Uncommon


Your companion is a swift, flightless drake with limited intelligence, less vicious than most drakes but fiercely loyal to you. A Riding Drake has the dragon trait instead of the animal trait, but it otherwise functions normally as an Animal Companion.

Размер: Large
Melee jaws Damage 1d8 piercing
Melee tail Damage 1d6 bludgeoning СИЛ +2, ЛВК +1, ВЫН +2, ИНТ -4, МДР +1, ХАР +2
Пункты Здоровья 8
Навык Intimidation
Чувства darkvision
Скорость 45 feet
Особенность mount
Преимущество Поддержки Your drake snorts fire in your foes' faces. Until the start of your next turn, each time you Strike while riding the drake and hit a creature in the drake's reach, the creature takes 1d4 fire damage from the drake. If your drake is nimble or savage, the fire damage increases to 2d4.
Продвинутый Маневр

Breath Weapon

Частота once per hour

The Riding Drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex save). This uses a trained DC using the drake's Constitution modifier or an expert DC if the drake is specialized.


Источник Advanced Player's Guide pg. 145

Источник: Advanced Player's Guide pg. 145

Scorpion

Your companion is one of the various species of Giant Scorpion.

Размер: Small
Melee stinger Damage 1d6 piercing plus poison
Melee jaws (Agile), Damage 1d6 slashing СИЛ +3, ЛВК +3, ВЫН +1, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Stealth
Чувства darkvision
Скорость 30 feet
Особенность The Scorpion's stinger attack deals an additional 1d4 poison damage or 2d4 poison damage if the scorpion is a specialized companion.
Преимущество Поддержки Your scorpion drips poison from its stinger when you create an opening. Until the start of your next turn, your Strikes that damage a creature in your scorpion's reach also deal 1d6 persistent poison damage. If your scorpion is nimble or savage, the persistent poison damage increases to 2d6.
Продвинутый Маневр

Grab and Snatch

The Scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature automatically becomes Grabbed by the scorpion, which then makes a stinger Strike against it. The grabbed condition lasts until the end of your next turn.


Источник Advanced Player's Guide pg. 145

Источник: Advanced Player's Guide pg. 145

Shark

Your companion is a Shark of any kind, such as a hammerhead, great white, or jigsaw shark.

Размер: Small
Melee jaws Damage 1d8 piercing СИЛ +3, ЛВК +2, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Stealth
Чувства blood scent, scent (imprecise, 60 feet)
Скорость swim 40 feet
Особенность The Shark has the aquatic trait. Its blood Scent enables it to smell blood in the water from up to 1 mile away.
Преимущество Поддержки When your shark senses blood, it tears into your enemies. Until the start of your next turn, each time you hit a creature in the shark's reach with a Strike and deal slashing or piercing damage, the creature takes 1d8 slashing damage from the shark. If your shark is nimble or savage, the slashing damage increases to 2d8.
Продвинутый Маневр

Shred

Условия The Shark hit with a jaws Strike on its most recent action this turn.

The Shark viciously rips into the wound, dealing additional damage. The target of the shark's Strike takes 1d8 slashing damage (2d8 for a mature shark or 3d8 for a specialized companion).


Источник Advanced Player's Guide pg. 145

Источник: Advanced Player's Guide pg. 145

Snake

Your companion is a constrictor Snake, such as a boa or python.

Размер: Small
Melee jaws (Finesse), Damage 1d8 piercing СИЛ +3, ЛВК +3, ВЫН +1, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Stealth
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 20 feet, climb 20 feet, swim 20 feet
Преимущество Поддержки Your snake holds your enemies with its coils, interfering with reactions. Until the start of your next turn, any creature your snake threatens can't use reactions triggered by your actions unless its level is higher than yours.
Продвинутый Маневр

Сдавливание

Условия Змея схватила (grabbed) существо меньшего размера

Змея наносит 12 дробящего урона по схваченному (grabbed) существу; существо должно пройти базовый спасбросок Стойкости. Если змея специализированный верный зверь (specialized animal companion), увеличьте этот урон до 20.


Источник Core Rulebook pg. 216 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 216

Vulture

Your companion is a Vulture, condor, or other large scavenging Bird.

Размер: Small
Melee jaws (Finesse), Damage 1d8 piercing СИЛ +2, ЛВК +2, ВЫН +2, ИНТ -4, МДР +2, ХАР 0
Пункты Здоровья 6
Навык Survival
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 10 feet, fly 45 feet
Особенность Your Vulture gains a +1 status bonus to all saves against disease, and if it rolls a success on a save against a disease, the result is a critical success instead.\
Преимущество Поддержки The vulture retches and vomits onto a foe within 10 feet. Until the start of your next turn, if you hit and deal damage to the target, the target must succeed at a Fortitude save or becomesickened 1(sickened 2 on a critical failure). The DC of the Fortitude save is 12 (or 14, if the vulture is a specialized animal companion) + your level + the vulture's Constitution modifier.
Продвинутый Маневр

Feats of the Fallen

Healing Manipulate


Частота once per hour
Триггер A creature adjacent to the Vulture is reduced to 0 Hit Points

The Vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized Animal Companion, increase the Hit Points regained to 30.


Источник Pathfinder #149: Against the Scarlet Triad pg. 80

Источник: Pathfinder #149: Against the Scarlet Triad pg. 80

Wolf

Your companion is a Wolf or other canine creature, such as a dog.

Размер: Small
Melee jaws (Finesse), Damage 1d8 piercing СИЛ +2, ЛВК +3, ВЫН +2, ИНТ -4, МДР +1, ХАР 0
Пункты Здоровья 6
Навык Survival
Чувства low-light vision, scent (imprecise, 30 feet)
Скорость 40 feet
Преимущество Поддержки Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success).
Продвинутый Маневр

Нокдаун

Условия Последнее действие верного зверя было успешным Ударом челюстями

Волк автоматически сбивает цель (knocks) своим Ударом (Strike) челюстями, делая ее распластанной (prone).


Источник Core Rulebook pg. 216 2.0
Переведено: Вторая Редакция

Источник: Core Rulebook pg. 216

Специализированные верные звери умнее и выполняют более сложные маневры. В первый раз, когда зверь обретает специализацию, он получает следующее: его ранг мастерства в безоружных атаках повышается до Эксперта. Его ранг мастерства в спасбросках и Восприятии повышается до Мастера. Увеличьте модификатор Ловкости на 1 и его модификатор Интеллекта на 2. Его урон от безоружных атак увеличивается с двух костей до трех и он увеличивает свой дополнительный урон от безоружных атак с 2 до 4 или с 3 до 6.

Каждая специализация дает дополнительные преимущества. Большинство верных зверей могут иметь только одну специализацию.

-- НЕПЕРЕВЕДЕННОЕ --

Ambusher

In your companion's natural environment, it can use a Sneak action even if it's currently Observed. Its proficiency rank in Stealth increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it's nimble.


Источник: Core Rulebook pg. 217 2.0

Bully

Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Its proficiency ranks for Athletics and Intimidation increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3.


Источник: Core Rulebook pg. 217 2.0

Daredevil

Your companion joins the fray with graceful leaps and dives. It gains the deny advantage ability, so it isn't Flat-Footed to Hidden, Undetected, or flanking creatures unless such a creature's level is greater than yours. Its proficiency rank in Acrobatics increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or master if it's nimble.


Источник: Core Rulebook pg. 217 2.0

Deep Diver

Your companion gains a swim Speed of 30 feet or a +10-foot status bonus to its existing swim Speed and can breathe underwater if it couldn't already. Its Constitution modifier increases by 1. Its proficiency rank for Athletics increases to master and for barding increases to expert. This specialization can only be selected by marid-touched companions.


Источник: Legends pg. 123

Racer

Your companion races. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1.


Источник: Core Rulebook pg. 217 2.0

Steadfast Strider

Your companion ignores natural difficult terrain and greater difficult terrain from sediment or stone and can move across quicksand, mud, and similar surfaces as if they were solid. It gains a +2 status bonus to saving throws and DCs to prevent being Shoved or Tripped. Its Strength modifier increases by 1 and its proficiency for barding increases to expert. This specialization can only be selected by shaitan-touched companions.


Источник: Legends pg. 123

Tracker

Your companion is an incredible tracker. It can move at full Speed while following tracks. Its proficiency rank in Survival increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1.


Источник: Core Rulebook pg. 217 2.0

Wildfire Scorcher

Your companion gains resistance to fire equal to your level. Any creature that attempts to Grapple or Grab your companion, hits your companion with a melee unarmed attack, or hits your companion with a melee weapon Strike while adjacent to your companion takes 2d6 fire damage. Its Dexterity modifier increases by 1 and its proficiency rank increases to legendary for Reflex saves and to expert for unarmored defense. This specialization can only be selected by efreeti-touched companions.


Источник: Legends pg. 123

Wind Chaser

Your companion gains a +20-foot status bonus to its Speed or fly Speed (your choice if it has both). Its proficiency in Acrobatics increases to master and its Dexterity modifier increases by 1. Its proficiency rank increases to legendary for Reflex saves and to expert for unarmored defense. This specialization can only be selected by djinni-touched companions.


Источник: Legends pg. 123

Wrecker

Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its Athletics proficiency increases to master, and its Strength modifier increases by 1.


Источник: Core Rulebook pg. 217 2.0

Черты вроде Невероятный Верный Зверь(Incredible Companion) позволяют развивать взрослого верного зверя. Ниже приведены доступные опции.

-- НЕПЕРЕВЕДЕННОЕ --

Genie-Touched

Rare


Xerbystes II has had his palace spellcasters work to develop ways to replicate the great powers of the genie-touched horses of Qadira. These spellcasters have a rudimentary method in place that can grant such power to any Animal Companion, infusing them with elemental power and granting them otherworldly insight. Xerbystes will sometimes gift these companions as a favor to others or have his spellcasters infuse the companions of trusted allies.

If you take a feat that would normally allow you to choose to have a savage or nimble animal companion, you can instead choose to for it to become a genie-touched companion. When you choose the feat, select the type of genie whose power infuses your companion. The genies and their elemental traits are as follows: djinni (air), efreeti (fire), marid (water), or shaitan (earth). A genie-touched companion increases its Wisdom modifier by 2 and its Strength, Dexterity, and Constitution modifiers by 1. It deals 3 additional damage with its unarmed attacks; this damage is fire damage for an efreet-touched companion or of the same type as the unarmed attack for the others. It gains resistance 5 to damage of a type depending on the genie: acid for djinni, fire for efreeti or marid, and electricity for shaitan. If the companion is djinni-touched or efreeti-touched, increase its proficiency rank in Acrobatics to expert; if it is marid-touched or shaitan-touched, increase its proficiency rank in Athletics to expert. It also learns the advanced maneuver for its type. Its attacks count as magical for the purpose of ignoring resistances and gain the genie's elemental trait.


Источник: Legends pg. 123

Indomitable

Megafauna Animal Companions are mostly similar to other animal companions of the same category, though they look different, and they have one difference in their upgrade path. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, a megafauna companion instead can choose to become a savage or indomitable companion. An indomitable companion increases its Constitution modifier by 2 and its Strength, Dexterity, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in Athletics to expert and its proficiency rank in barding to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows in size by one category. Its attacks count as magical for the purpose of ignoring resistances.


Источник: World Guide pg. 117

Nimble

To advance a mature Animal Companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in Acrobatics and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances.


Источник: Core Rulebook pg. 214 2.0

Savage

To advance a mature Animal Companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in Athletics to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances.


Источник: Core Rulebook pg. 214 2.0