ОРУЖИЕ
Большинство персонажей Pathfinder носят оружие, начиная от мощных боевых молотов и заканчивая изящными луками и даже простыми дубинками. Полная информация о том, как вы рассчитываете бонусы, модификаторы и штрафы за броски атаки и броски урона, приведена в Главе 9 на странице 499, но они кратко описаны здесь, затем следуют правила для оружия и десятки вариантов видов оружия.
Название | Категория | Уровень | Цена | Урон | Нагрузка | Руки | Группа | Атрибуты Оружия |
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-- НЕПЕРЕВЕДЕННОЕ -- | ||||||||
Aklys | Advanced | — | 5 gp | 1d6 B | 1 | 1 | Club | Ranged Trip Tethered Thrown 20 feet Trip Uncommon |
The Aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren't available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. | ||||||||
Aldori Dueling Sword | Advanced | — | 20 gp | 1d8 S | 1 | 1 | Sword | Finesse Uncommon Versatile P |
An Aldori Dueling Sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. | ||||||||
Bastard Sword | Martial | — | 4 gp | 1d8 S | 1 | 1 | Sword | Two-Hand d12 |
This broad-bladed sword, sometimes called the hand‑and‑a‑half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra piercing or slashing power. | ||||||||
Battle Axe | Martial | — | 1 sp | 1d8 S | 1 | 1 | Axe | Sweep |
These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. | ||||||||
Battle Lute | Simple | — | 15 gp | 1d4 B | 1 | 1 | Club | Shove Two-Hand 1d8 Uncommon |
This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. | ||||||||
Bladed Diabolo | Advanced | — | 2 gp | 1d4 S | L | 2 | Flail | Backswing Disarm Finesse Thrown 40 ft. Trip Uncommon |
This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a Sling, or swing it on the rope in melee. | ||||||||
Bladed Hoop | Advanced | — | 2 gp, 5 sp | 1d6 S | 1 | 0+ | Knife | Finesse Sweep Two-Hand d8 Uncommon |
This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoop's spinning and forces you to Release the hoop. You can't spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you Fatigued, similarly to Hustling. | ||||||||
Bladed Scarf | Martial | — | 3 gp | 1d8 S | 1 | 2 | Flail | Disarm Reach Sweep Trip Uncommon |
The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. | ||||||||
Bo Staff | Martial | — | 2 sp | 1d8 B | 2 | 2 | Club | Monk Parry Reach Trip |
This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon. | ||||||||
Clan Dagger | Simple | — | 2 gp | 1d4 P | L | 1 | Knife | Agile Dwarf Parry Uncommon Versatile B |
This broad Dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a Clan Dagger is considered a mark of embarrassment to most dwarves. | ||||||||
Claw Blade | Martial | — | 2 gp | 1d4 S | L | 1 | Knife | Agile Catfolk Deadly d8 Disarm Finesse Uncommon Versatile P |
The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those Catfolk without suitable natural claws to share the fighting customs of their kin. | ||||||||
Club | Simple | — | 0 | 1d6 B | 1 | 1 | Club | Thrown 10 ft. |
This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. | ||||||||
Dagger | Simple | — | 2 sp | 1d4 P | L | 1 | Knife | Agile Finesse Thrown 10 ft. Versatile S |
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. | ||||||||
Dogslicer | Martial | — | 1 sp | 1d6 S | L | 1 | Sword | Agile Backstabber Finesse Goblin Uncommon |
This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins. | ||||||||
Dwarven War Axe | Advanced | — | 3 gp | 1d8 S | 2 | 1 | Axe | Dwarf Sweep Two-Hand d12 Uncommon |
This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. | ||||||||
Elven Curve Blade | Martial | — | 4 gp | 1d8 S | 2 | 2 | Sword | Elf Finesse Forceful Uncommon |
Essentially a longer version of the Scimitar, this traditional elven weapon has a thinner blade than its cousin. | ||||||||
Exquisite Sword Cane Sheath | Martial | — | 0 | 1d4 B | L | 1 | Club | Agile Finesse Parry Twin (Sword) |
An Exquisite Sword Cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. | ||||||||
Falchion | Martial | — | 3 gp | 1d10 S | 2 | 2 | Sword | Forceful Sweep |
This weapon is a heavier, two-handed version of the curved-bladed Scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon. | ||||||||
Fauchard | Martial | — | 1 gp, 4 sp | 1d8 S | 2 | 2 | Polearm | Deadly d8 Reach 10 ft. Sweep Trip |
A Fauchard is similar to a Glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon. | ||||||||
Fighting Fan | Martial | — | 1 gp, 1 sp | 1d4 S | L | 1 | Knife | Agile Backstabber Deadly d6 Finesse Monk Uncommon |
This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. | ||||||||
Filcher's Fork | Martial | — | 1 gp | 1d4 P | L | 1 | Spear | Agile Backstabber Deadly d6 Finesse Halfling Thrown 20 ft. Uncommon |
This Halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. | ||||||||
Fire Poi | Advanced | — | 5 gp | 1d4 B + 1d4 F | L | 1 | Flail | Agile Backswing Finesse Twin Uncommon |
These special Poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of Fire Poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi's 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don't affect the fire damage. | ||||||||
Fist | Unarmed | — | — | 1d4 B | — | 1 | Brawling | Agile Finesse Nonlethal Unarmed |
- | ||||||||
Flail | Martial | — | 1 gp | 1d6 B | 1 | 1 | Flail | Disarm Sweep Trip |
This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. | ||||||||
Gaff | Martial | — | 1 gp | 1d6 B | 1 | 1 | Club | Trip Versatile P |
Many marsh giants fight with oversized gaffs - lengths of wood with a single metal spike affixed to the tip. Used often by fisherfolk to land fish, marsh giants use their gaffs as weapons. | ||||||||
Gauntlet | Simple | — | 2 sp | 1d4 B | L | 1 | Brawling | Agile Free-Hand |
A pair of these metal gloves comes with Full Plate, Half Plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. | ||||||||
Glaive | Martial | — | 2 gp | 1d8 S | 2 | 2 | Polearm | Deadly d8 Forceful Reach |
This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. | ||||||||
Gnome Flickmace | Advanced | — | 3 gp | 1d8 B | 2 | 1 | Flail | Gnome Reach Uncommon |
More a Flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. | ||||||||
Gnome Hooked Hammer | Martial | — | 2 gp | 1d6 B | 1 | 1 | Hammer | Gnome Trip Two-Hand d10 Uncommon Versatile P |
This Gnome tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. | ||||||||
Greataxe | Martial | — | 1 gp | 1d12 S | 2 | 2 | Axe | Sweep |
This large Battle Axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. | ||||||||
Greatclub | Martial | — | 1 gp | 1d10 B | 2 | 2 | Club | Backswing Shove |
While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. | ||||||||
Greatpick | Martial | — | 2 gp | 1d10 P | 2 | 2 | Pick | Fatal d12 |
This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. | ||||||||
Greatsword | Martial | — | 2 gp | 1d12 S | 2 | 2 | Sword | Versatile P |
This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. | ||||||||
Guisarme | Martial | — | 2 gp | 1d10 S | 2 | 2 | Polearm | Reach Trip |
This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. | ||||||||
Halberd | Martial | — | 2 gp | 1d10 P | 2 | 2 | Polearm | Reach Versatile S |
This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. | ||||||||
Hatchet | Martial | — | 4 sp | 1d6 S | L | 1 | Axe | Agile Sweep Thrown 10 ft. |
This small axe can be used in close combat or thrown. | ||||||||
Horsechopper | Martial | — | 9 sp | 1d8 S | 2 | 2 | Polearm | Goblin Reach Trip Uncommon Versatile P |
Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. | ||||||||
Juggling Club | Simple | — | 1 sp | 1d4 B | L | 1 | Club | Agile Nonlethal Thrown 20 ft. Uncommon |
A Juggling Club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling. | ||||||||
Kama | Martial | — | 1 gp | 1d6 S | L | 1 | Knife | Agile Monk Trip Uncommon |
Similar to a Sickle and used in some regions to reap grain, a Kama has a short, slightly curved blade and a wooden handle. | ||||||||
Katana | Martial | — | 2 gp | 1d6 S | 1 | 1 | Sword | Deadly d8 Two-Hand d10 Uncommon Versatile P |
A Katana is a curved, single-edged sword known for its wickedly sharped blade. | ||||||||
Katar | Simple | — | 3 sp | 1d4 P | L | 1 | Knife | Agile Deadly d6 Monk Uncommon |
Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. | ||||||||
Khakkara | Martial | — | 2 gp | 1d6 B | 1 | 1 | Club | Shove Two-Hand d10 Uncommon Versatile P |
This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. | ||||||||
Khopesh | Martial | — | 2 gp | 1d8 S | 1 | 1 | Sword | Trip Uncommon |
This curved Sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a Khopesh is usually hooked so that it can be used to disarm an opponent's shield or weapon. | ||||||||
Kukri | Martial | — | 6 sp | 1d6 S | L | 1 | Knife | Agile Finesse Trip Uncommon |
The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. | ||||||||
Lance | Martial | — | 1 gp | 1d8 P | 2 | 2 | Spear | Deadly d8 Jousting d6 Reach |
This Spear-like weapon is used by a mounted creature to deal a great deal of damage. | ||||||||
Light Hammer | Martial | — | 3 sp | 1d6 B | L | 1 | Hammer | Agile Thrown 20 ft. |
This smaller version of the Warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. | ||||||||
Light Mace | Simple | — | 4 sp | 1d4 B | L | 1 | Club | Agile Finesse Shove |
A Light Mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head's metal ridges or spikes. | ||||||||
Light Pick | Martial | — | 4 sp | 1d4 P | L | 1 | Pick | Agile Fatal d8 |
A Light Pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. | ||||||||
Longspear | Simple | — | 5 sp | 1d8 P | 2 | 2 | Spear | Reach |
This very long Spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. | ||||||||
Longsword | Martial | — | 1 gp | 1d8 S | 1 | 1 | Sword | Versatile P |
Longswords can be one-edged or two‑edged swords. Their blades are heavy and they're between 3 and 4 feet in length. | ||||||||
Mace | Simple | — | 1 gp | 1d6 B | 1 | 1 | Club | Shove |
With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. | ||||||||
Machete | Martial | — | 7 sp | 1d6 S | L | 1 | Sword | Deadly d8 Sweep |
This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the Machete can also be used as a deadly weapon. | ||||||||
Main-gauche | Martial | — | 5 sp | 1d4 P | L | 1 | Knife | Agile Disarm Finesse Parry Versatile S |
This parrying Dagger features a robust guard to protect the wielder's hand. | ||||||||
Mambele | Martial | — | 6 sp | 1d6 S | 1 | 1 | Axe | Deadly d8 Disarm Thrown 20 ft. Uncommon |
Also known as a hunga munga or danisco, this hybrid knife-axe consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a Mambele, more damage is dealt as the weapon is extracted from the victim's body. | ||||||||
Maul | Martial | — | 3 gp | 1d12 B | 2 | 2 | Hammer | Shove |
Mauls are massive warhammers that must be swung with two hands. | ||||||||
Meteor Hammer | Martial | — | 3 gp | 1d8 B | 2 | 2 | Flail | Backswing Disarm Reach Trip |
This weapon consists of a long chain connected to a heavy weight at one end. When a wielder swings the weight by the chain, it builds momentum and can serve as a deadly bludgeon with incredible reach. | ||||||||
Monkey's Fist | Martial | — | 1 sp | 1d6 B | - | 1 | Flail | Finesse Monk Nonlethal |
Also called a “slungshot,” the Monkey's Fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon. | ||||||||
Morningstar | Simple | — | 1 gp | 1d6 B | 1 | 1 | Club | Versatile P |
This weapon has a short shaft ending in a metal ball studded with spikes. | ||||||||
Naginata | Martial | — | 3 gp | 1d8 S | 2 | 2 | Polearm | Deadly d8 Reach Uncommon Versatile P |
This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. | ||||||||
Nightstick | Simple | — | 1 gp | 1d4 B | L | 1 | Club | Agile Finesse Nonlethal Parry Uncommon |
This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it - a collapsed Nightstick is 8 inches long, making it easily Concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. | ||||||||
Nine-Ring Sword | Martial | — | 9 sp | 1d8 S | 1 | 1 | Sword | Disarm Uncommon |
This sword has a broad blade, along which are threaded nine heavy metal rings. The rings add weight to the weapon for downward swings, as well as clashing together to make noise. | ||||||||
Nunchaku | Martial | — | 2 sp | 1d6 B | L | 1 | Club | Backswing Disarm Finesse Monk Uncommon |
The Nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. | ||||||||
Ogre Hook | Martial | — | 1 gp | 1d10 P | 2 | 2 | Pick | Deadly 1d10 Trip Uncommon |
Ogres are known for using immense, curved picks called ogre hooks. | ||||||||
Orc Knuckle Dagger | Martial | — | 7 sp | 1d6 P | L | 1 | Knife | Agile Disarm Orc Uncommon |
This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a Katar. | ||||||||
Orc Necksplitter | Advanced | — | 2 gp | 1d8 S | 1 | 1 | Axe | Forceful Orc Sweep Uncommon |
This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage. | ||||||||
Pick | Martial | — | 7 sp | 1d6 P | 1 | 1 | Pick | Fatal d10 |
A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. | ||||||||
Poi | Simple | — | 2 sp | 1d4 B | L | 1 | Flail | Agile Backswing Finesse Nonlethal Uncommon |
Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. | ||||||||
Ranseur | Martial | — | 2 gp | 1d10 P | 2 | 2 | Polearm | Disarm Reach |
This polearm is a long Trident with a central prong that's longer than the other two. | ||||||||
Rapier | Martial | — | 2 gp | 1d6 P | 1 | 1 | Sword | Deadly d8 Disarm Finesse |
The Rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. | ||||||||
Rhoka Sword | Advanced | — | 4 gp | 1d8 S | 2 | 1 | Sword | Deadly d8 Two-Hand 1d10 Uncommon |
The Rhoka Sword is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war. | ||||||||
Rhoka Sword | Advanced | — | 4 gp | 1d8 S | 2 | 1 | Sword | Deadly d8 Two-Hand 1d10 Uncommon |
These dual-bladed swords are commonly used by urdefhan warriors. | ||||||||
Sai | Martial | — | 6 sp | 1d4 P | L | 1 | Knife | Agile Disarm Finesse Monk Uncommon Versatile B |
This piercing Dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon. | ||||||||
Sap | Martial | — | 1 sp | 1d6 B | L | 1 | Club | Agile Nonlethal |
A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood. | ||||||||
Sawtooth Saber | Advanced | — | 5 gp | 1d6 S | L | 1 | Sword | Agile Finesse Twin Uncommon |
The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. | ||||||||
Scimitar | Martial | — | 1 gp | 1d6 S | 1 | 1 | Sword | Forceful Sweep |
This one-handed curved blade is sharp on one side. | ||||||||
Scorpion Whip | Martial | — | 5 sp | 1d4 S | L | 1 | Flail | Disarm Finesse Reach Trip Uncommon |
A Scorpion Whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a Scorpion whip doesn't have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. | ||||||||
Scourge | Martial | — | 1 sp | 1d4 S | 1 | 1 | Flail | Agile Disarm Finesse Nonlethal Sweep |
A Scourge - also known as a Cat-o'-nine-tails - is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon. | ||||||||
Scythe | Martial | — | 2 gp | 1d10 S | 2 | 2 | Polearm | Deadly d10 Trip |
Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. | ||||||||
Shauth Blade | Martial | — | 2 gp | 1d4 S | L | 1 | Knife | Agile Deadly d8 Finesse Uncommon Versatile P |
These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. | ||||||||
Shauth Lash | Advanced | — | 8 gp | 1d6 S | 1 | 2 | Flail | Deadly d10 Finesse Trip Uncommon |
This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades. | ||||||||
Shears | Simple | — | 5 sp | 1d4 S | L | 1 | Knife | Deadly d8 Finesse Uncommon Versatile P |
- | ||||||||
Shield Bash | Martial | — | — | 1d4 B | — | 1 | Shield | - |
A Shield Bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. | ||||||||
Shield Boss | Martial | — | 5 sp | 1d6 B | — | 1 | Shield | Attached to Shield |
Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a Shield Boss increases the bludgeoning damage of a Shield Bash. | ||||||||
Shield Spikes | Martial | — | 5 sp | 1d6 P | — | 1 | Shield | Attached to Shield |
These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a Shield Bash. | ||||||||
Shortsword | Martial | — | 9 sp | 1d6 P | L | 1 | Sword | Agile Finesse Versatile S |
These blades come in a variety of shapes and styles, but they are typically 2 feet long. | ||||||||
Sickle | Simple | — | 2 sp | 1d4 S | L | 1 | Knife | Agile Finesse Trip |
Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. | ||||||||
Spear | Simple | — | 1 sp | 1d6 P | 1 | 1 | Spear | Thrown 20 ft. |
A long metal shaft ending with a metal spike, a Spear can be used one-handed as a melee weapon and can be thrown. | ||||||||
Spiked Chain | Martial | — | 3 gp | 1d8 S | 1 | 2 | Flail | Disarm Finesse Trip Uncommon |
This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. | ||||||||
Spiked Gauntlet | Simple | — | 3 sp | 1d4 P | L | 1 | Brawling | Agile Free-Hand |
Providing the same defensive function as a standard Gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. | ||||||||
Staff | Simple | — | 0 | 1d4 B | 1 | 1 | Club | Two-Hand d8 |
This long piece of wood can Aid in walking and deliver a mighty blow. | ||||||||
Starknife | Martial | — | 2 gp | 1d4 P | L | 1 | Knife | Agile Deadly d6 Finesse Thrown 20 ft. Versatile S |
From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a Starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. | ||||||||
Sword Cane | Martial | — | 5 gp | 1d6 P | 1 | 1 | Sword | Agile Concealable Finesse |
This slender, Rapier-like sword is Concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-Society events. A Sword Cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. | ||||||||
Tamchal Chakram | Advanced | — | 5 gp | 1db S | L | 1 | Dart | Agile Deadly d6 Finesse Thrown 20 feet Uncommon |
These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown. | ||||||||
Tekko-kagi | Martial | — | 2 sp | 1d4 S | L | 1 | Brawling | Agile Disarm Finesse Parry Trip Uncommon |
Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the Tekko-Kagi for catching their foes off guard. | ||||||||
Temple Sword | Martial | — | 2 gp | 1d8 S | 1 | 1 | Sword | Monk Trip Uncommon |
This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a Sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an Aid for prayer or mediation. | ||||||||
Tengu Gale Blade | Martial | — | 4 gp | 1d6 S | L | 1 | Sword | Agile Disarm Finesse Tengu Uncommon |
This fan-shaped sword, designed by members of the Tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft. | ||||||||
Throwing Knife | Simple | — | 3 sp | 1d4 P | L | 1 | Knife | Agile Finesse Thrown 20 ft. Twin Uncommon |
This light knife is optimally balanced to be thrown accurately at a greater distance than a common Dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for characters focused on thrown weapons. | ||||||||
Trident | Martial | — | 1 gp | 1d8 P | 1 | 1 | Spear | Thrown 20 ft. |
This three-pronged, Spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. | ||||||||
Urumi | Martial | — | 2 gp | 1d6 S | 2 | 1 | Flail | Deadly d10 Sweep Uncommon |
A bouquet of whiplike blades extends from the hilt of this sword. | ||||||||
Wakizashi | Martial | — | 1 gp | 1d4 S | L | 1 | Sword | Agile Deadly d8 Finesse Uncommon Versatile P |
This short-bladed, single-edged sword is typically carried as part of a pair alongside a Katana. | ||||||||
War Flail | Martial | — | 2 gp | 1d10 B | 2 | 2 | Flail | Disarm Sweep Trip |
This large Flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes. | ||||||||
War Razor | Martial | — | 3 sp | 1d4 S | L | 1 | Knife | Agile Backstabber Deadly d8 Finesse |
A War Razor is an exaggerated version of the barbers' tool. It is a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. | ||||||||
Warhammer | Martial | — | 1 gp | 1d8 B | 1 | 1 | Hammer | Shove |
This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows. | ||||||||
Whip | Martial | — | 1 sp | 1d4 S | 1 | 1 | Flail | Disarm Finesse Nonlethal Reach Trip |
This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. | ||||||||
Boarding Pike | Martial | 1 | 8 sp | 1d10 P | 2 | 2 | Polearm | Reach Shove Uncommon |
Taking the form of a Longspear fitted with crossbars or hooks, a Boarding Pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon. | ||||||||
Combat Grapnel | Martial | 1 | 9 sp | 1d6 P | 1 | 2 | Flail | Finesse Grapple Tethered Thrown 20 ft. Uncommon |
Although Grappling hooks typically serve as a Climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon. | ||||||||
Polytool | Martial | 1 | 10 gp | 1d6 modular | 1 | 1 | Sword | Agile Modular B P or S Uncommon |
The Polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, a chisel, a file, flint and steel, a hook, an inkpen, a magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it - perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach. | ||||||||
Stiletto Pen | Simple | 1 | 8 gp | 1d4 P | L | 1 | Dart | Agile Concealable Finesse Thrown 10 ft. Uncommon |
This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade. | ||||||||
Exquisite Sword Cane | Martial | 4 | 90 gp | 1d6 P | 1 | 1 | Sword | Agile Concealable Finesse Parry Twin (Sheath) |
An Exquisite Sword Cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. |
Название | Категория | Уровень | Цена | Урон | Дальность | Перезарядка | Нагрузка | Руки | Группа | Атрибуты Оружия |
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-- НЕПЕРЕВЕДЕННОЕ -- | ||||||||||
Alchemical Bomb | Martial | — | — | Varies | 20 ft. | — | L | 1 | Bomb | — |
These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. | ||||||||||
Alchemical Crossbow | Simple | — | 25 gp | 1d8 P | 30 ft. | 1 | 1 | 2 | Bow | — |
This Crossbow can deliver alchemically Infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser Alchemical Bomb into the bracket; this bomb must be one that deals energy damage (such as an Acid Flask, alchemist's fire, Bottled Lightning, Frost Vial, or Thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb's damage type in addition to the crossbow's normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb's effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the Alchemical Crossbow. The alchemical crossbow costs 25 gp. | ||||||||||
Arrows | Ammunition | — | 1 sp (price for 10) | — | — | — | L | — | Bow | — |
These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. |
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Blowgun | Simple | — | 1 sp | 1:00 PM | 20 ft. | 1 | L | 1 | Dart | Agile Nonlethal |
This long, narrow tube is used for shooting Blowgun Darts, using only the power of a forcefully exhaled breath. | ||||||||||
Blowgun Darts | Ammunition | — | 5 cp (price for 10) | — | — | — | L | — | Dart | — |
These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. |
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Bola | Martial | — | 5 sp | 1d6 B | 20 ft. | - | L | 1 | Sling | Nonlethal Ranged Trip Thrown |
This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or Entangle their legs. | ||||||||||
Bolts | Ammunition | — | 1 sp (price for 10) | — | — | — | L | — | Bow | — |
Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. |
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Composite Longbow | Martial | — | 20 gp | 1d8 P | 100 ft. | — | 2 | 1+ | Bow | Deadly d10 Propulsive Volley 30 ft. |
This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all Longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated. | ||||||||||
Composite Shortbow | Martial | — | 14 gp | 1d6 P | 60 ft. | — | 1 | 1+ | Bow | Deadly d10 Propulsive |
This Shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. | ||||||||||
Crossbow | Simple | — | 3 gp | 1d8 P | 120 ft. | 1 | 1 | 2 | Bow | — |
This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. | ||||||||||
Daikyu | Advanced | — | 8 gp | 1d8 P | 80 ft. | - | 2 | 1+ | Bow | Uncommon |
This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a Daikyu while mounted limits its firing range to your left side. | ||||||||||
Dart | Simple | — | 1 cp | 1d4 P | 20 ft. | — | L | 1 | Dart | Agile Thrown |
This thrown weapon is larger than an arrow but shorter than a Javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. | ||||||||||
Halfling Sling Staff | Martial | — | 5 gp | 1d10 B | 80 ft. | 1 | 1 | 2 | Sling | Halfling Propulsive Uncommon |
This staff ends in a Y-shaped split that cradles a Sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or bullets from the sling. | ||||||||||
Hand Crossbow | Simple | — | 3 gp | 1d6 P | 60 ft. | 1 | L | 1 | Bow | — |
Sometimes referred to as an alley bow by rogues or ruffians, this small Crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load. | ||||||||||
Heavy Crossbow | Simple | — | 4 gp | 1d10 P | 120 ft. | 2 | 2 | 2 | Bow | — |
This large Crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. | ||||||||||
Javelin | Simple | — | 1 sp | 1d6 P | 30 ft. | — | L | 1 | Dart | Thrown |
This thin Spear is well balanced for throwing but is not designed for melee use. | ||||||||||
Longbow | Martial | — | 6 gp | 1d8 P | 100 ft. | — | 2 | 1+ | Bow | Deadly d10 Volley 30 ft. |
This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a Longbow, and it can't be used while mounted. | ||||||||||
Magazine (Repeating Hand Crossbow) | Ammunition | — | 9 sp (price for 5 bolts) | — | — | — | — | — | Bow | — |
A typical repeating Hand Crossbow magazine holds five bolts. | ||||||||||
Repeating Hand Crossbow | Advanced | — | 10 gp | 1d6 P | 60 ft. | — | L | 1 | Bow | Repeating Uncommon |
This weapon features an ingeniously designed catch mechanism at the top of the flight grove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating Hand Crossbow magazine holds five bolts. | ||||||||||
Shortbow | Martial | — | 3 gp | 1d6 P | 60 ft. | — | 1 | 1+ | Bow | Deadly d10 |
This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. | ||||||||||
Shuriken | Martial | — | 1 cp | 1d4 P | 20 ft. | — | — | 1 | Dart | Agile Monk Thrown Uncommon |
This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. | ||||||||||
Sling | Simple | — | 0 | 1d6 B | 50 ft. | 1 | L | 1 | Sling | Propulsive |
Little more than a leather cup attached to a pair of straps, a Sling can be used to fling smooth stones or Sling Bullets at a range. | ||||||||||
Sling Bullets | Ammunition | — | 1 cp (price for 10) | — | — | — | L | — | Sling | — |
These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. |
Большинство магического оружия создается гравировкой рун, как описано на странице 730. Блок параметров магического оружия учитывает Цену и атрибуты большинства обычного оружия, которые вы можете создать только с помощью фундаментальных рун.
Magic Weapon Уровень 2+
Evocation Magical
Использование held in 1 hand
A Magic Weapon is a weapon etched with only fundamental runes. A Weapon Potency rune gives an item bonus to attack rolls with the weapon, and a Striking Rune increases the weapon's number of weapon damage dice.
The Prices here are for all types of weapons. You don't need to adjust the Price from a club to a Greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.
Источник Core Rulebook pg. 599
Magic Weapon (+1) Уровень 2
Цена 35 gp
This weapon has a +1 Weapon Potency rune (+1 item bonus to attack rolls with the weapon).
Magic Weapon (+1 Striking) Уровень 4
Цена 100 gp
This weapon has a +1 Weapon Potency rune (+1 item bonus to attack rolls with the weapon) and a Striking Rune (one extra damage die).
Magic Weapon (+2 Striking) Уровень 10
Цена 1,000 gp
This weapon has a +2 Weapon Potency rune (+2 item bonus to attack rolls with the weapon) and a Striking Rune (one additional damage die).
Magic Weapon (+2 Greater Striking) Уровень 12
Цена 2,000 gp
This weapon has a +2 Weapon Potency rune (+2 item bonus to attack rolls with the weapon) and a greater Striking Rune (two extra damage dice).
Magic Weapon (+3 Greater Striking) Уровень 16
Цена 10,000 gp
This weapon has a +3 Weapon Potency rune (+3 item bonus to attack rolls with the weapon) and a greater Striking Rune (two extra damage dice).
Magic Weapon (+3 Major Striking) Уровень 19
Цена 40,000 gp
This weapon has a +3 Weapon Potency rune (+3 item bonus to attack rolls with the weapon) and a major Striking Rune (three extra damage dice).
Оружие, сделанное из драгоценных материалов, стоит дороже и иногда имеет особые эффекты. Вы можете сделать металлическое оружие из любых материалов, кроме сумеречного дерева, и деревянное оружие из сумеречного дерева. Чтобы определить цену 10 снарядов боеприпасов, используйте базовую цену для оружия, не добавляя дополнительную Нагрузку.
Это оружие обладает способностями, значительно отличающимися от тех, которые можно получить, просто выгравировав руны. Особое магическое оружие перечисляет свои фундаментальные руны, которые могут быть улучшены, добавлены или перенесены как обычно. Вы не можете гравировать никакие руны свойств на особом магическом оружии, которых у него уже нет.