Armageddon Orb 23
Rare Magical Trap
Stealth: DC 10 or detect magic
Description: A roiling red orb, forged from a drop of the god Rovagug’s blood, rains fire from the sky when a specified condition is met.
Disable: Thievery DC 48 (legendary) to imbue thieves’ tools with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted
(death, divine, evocation, fire) Trigger: A special condition set by the trap’s creator occurs; this is typically the event of their death Effect: Fire rains from the sky in a 100-mile radius, dealing 10d6 fire damage to creatures and objects in the area. Each creature or object can attempt a DC 46 basic Reflex save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.
Source: Core Rulebook pg. 526 2.0