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Bloodthirsty Urge

Bloodthirsty Urge 10

Haunt

Complexity: Simple
Stealth: DC 31 (trained)
Description: An object haunted by the echoes of a vicious mind attempts to kill someone who comes near.


Disable: Religion DC 29 (master) to exorcise the spirit or Diplomacy DC 31 (expert) to talk it down
Immunities: critical hits, object immunities, precision damage

Trigger: A creature moves within 10 feet of the haunted object Effect: The haunt takes control of the triggering creature, forcing it to attack itself. The creature must attempt a DC 29 Will save.

Critical Success: The target is unaffected.
Success: The target makes a Strike against itself and automatically hits; the target also becomes frightened 1.
Failure: The target makes a Strike against itself and automatically scores a critical hit; the target also becomes frightened 2.
Critical Failure: The target attempts a Fortitude save. If the target succeeds, it is subject to the effects of a failure instead. If the target fails, it is reduced to 0 Hit Points and dies.



Source: Core Rulebook pg. 524 2.0