Electric Latch Rune
Electric Latch Rune 3
Electricity Evocation Magical Trap
Stealth: DC 20 (trained)
Description: An invisible rune imprinted on a door latch releases a powerful electric discharge.
Disable: Thievery DC 20 (expert) to scratch out the rune without allowing electricity to flow, or dispel magic (2nd level; counteract DC 18) to counteract the rune
(arcane, electricity, evocation) Trigger: A creature grasps the door latch directly or with a tool Effect: The trap deals 3d12 electricity damage to the triggering creature (DC 22 basic Reflex save).
Source: Core Rulebook pg. 523 2.0