Eternal Flame
Eternal Flame 7
Complex Haunt
Complexity: Complex
Stealth: +18 (expert)
Description: A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage.
Disable: DC 27 Diplomacy (expert) to temporarily calm the rage of one of the three spirits, or DC 30 Religion (trained) to exorcise one of the spirits; three total successes are required to the haunt
(divination, mental) Trigger: A living creature approaches within 10 feet of the remains of a victim of the original fire Effect: Memories of the pain suffered by the fire’s past victims assault the triggering creature’s mind. The creature must attempt a DC 25 Will save, and the haunt then rolls initiative.
Critical Success: The creature is unaffected.
Success: The creature is sickened 1.
Failure: The creature is sickened 2.
Critical Failure: The creature is sickened 3, and it is flat-footed for as long as it remains within the haunt’s area and for 3 rounds thereafter.
Reset: The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.The flames cease 1 minute after all living creatures leave the area, but after 1 hour, the anger and pain simmer up and the haunt is ready to trigger again.
Source: Gamemastery Guide pg. 80