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Flensing Blades

Flensing Blades 12

Complex Haunt

Complexity: Complex
Stealth: +25 (expert)
Description: A whirling tornado of spectrally propelled glass and steel slices whatever it touches to ribbons.


Disable: DC 35 Thievery (master) to precisely adjust the blades so that they destroy each other, or DC 38 Religion (expert) to weaken the haunt; four successes are required to it
Each successful check to disable this hazard reduces the haunt’s movement by 30 feet, and the fourth success disables it completely.
AC: 33 Fort: 27 Ref: 25 Will: 22
Hardness: 20 Hp: 100 (BT 50) Immunities: critical hits, object immunities, precision damage Weakness: positive 15

Whirling Blade Trigger: Three or more creatures enter the area of the haunt Effect: sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.


Reset: The haunt draws jagged shards back into its area over the course of an hour, after which it can trigger again.


Source: Gamemastery Guide pg. 81