Pharaoh's Ward
Pharaoh's Ward 7
Magical Trap
Complexity: Simple
Stealth: DC 25 (expert)
Description: A curse is imbued on an entryway’s threshold.
Disable: Thievery DC 27 (master) to painstakingly remove the lintel without triggering the magic, or dispel magic (4th level; counteract DC 25) to counteract the rune
(curse, divine, necromancy) Trigger: The seal on the tomb is broken from the outside Effect: Each living creature within 60 feet must succeed at a DC 23 Will save or be subjected to the pharaoh’s curse. A cursed creature takes a –2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved. The curse remains until removed by remove curse or similar magic.
Reset: The trap resets when the door is shut
Source: Core Rulebook pg. 524 2.0