Poisoned Lock
Poisoned Lock 1
Mechanical Trap
Complexity: Simple
Stealth: DC 17 (trained)
Description: A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.
Disable: Thievery DC 17 (trained) on the spring mechanism
AC: 15
Fort: 8
Ref: 4
Hardness: 6
Hp: 24 (BT 12)
Immunities: critical hits, object immunities, precision damage
Spring (attack) Trigger: A creature tries to unlock or Pick the Lock Effect: A spine extends to attack the triggering creature. [b]Melee[/b] spine +13, [b]Damage[/b] 1 piercing plus cladis poison {% affliction 9 %}
Source: Core Rulebook pg. 523 2.0