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Poisoned Lock

Poisoned Lock 1

Mechanical Trap

Complexity: Simple
Stealth: DC 17 (trained)
Description: A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.

Disable: Thievery DC 17 (trained) on the spring mechanism

AC: 15 Fort: 8 Ref: 4
Hardness: 6 Hp: 24 (BT 12) Immunities: critical hits, object immunities, precision damage

Spring (attack) Trigger: A creature tries to unlock or Pick the Lock Effect: A spine extends to attack the triggering creature. [b]Melee[/b] spine +13, [b]Damage[/b] 1 piercing plus cladis poison {% affliction 9 %}

Source: Core Rulebook pg. 523 2.0