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Polymorph Trap

Polymorph Trap 12

Magical Trap

Complexity: Simple
Stealth: DC 34 (trained)
Description: A Druidic glyph tries to transform a trespasser into an animal.

Disable: Thievery DC 32 (master) to drain the glyph’s power harmlessly, or dispel magic (6th level; counteract DC 30) to counteract the glyph
Immunities: critical hits, object immunities, precision damage

(primal, transmutation) Trigger: A creature moves within 30 feet of the glyph without speaking the passphrase in Druidic Effect: The creature is targeted by baleful polymorph (DC 32 Will save).

Source: Core Rulebook pg. 525 2.0