Home > Hazards > Snowfall

Snowfall

Snowfall 1

Environmental

Complexity: Simple
Stealth: DC 16 (trained)
Description: Loose snow and ice have built up on a high surface, such as a tree branch or a rooftop. Its grip on the surface is tenuous, and it is likely to fall if the surface moves.


Disable: DC 19 Survival (trained) to safely dislodge the snow, or deal any amount of fire damage to destroy the hazard without triggering it

AC: 16 Fort: 10 Ref: 8 Hp: 8.0 Immunities: critical hits, object immunities, precision damage

Snowdrop Trigger: A creature moves beneath where the snowfall is resting Effect: Ice and snow fall on the triggering creature, dealing 2d6+3 bludgeoning damage (DC 18 basic Reflex save) and soaking their clothing. Until they change into fresh clothing or spend at least an hour in an area of normal or higher temperature, they treat cold environments as one step colder (for example, mild cold as severe cold).



Source: Gamemastery Guide pg. 77