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Web Lurker Noose

Web Lurker Noose 2

Mechanical Trap

Complexity: Simple
Stealth: DC 22
Description: Discreet webbing at throat level snags a creature that walks into it.


Disable: Survival (trained) or Thievery (expert) DC 18 to rearrange the webbing

AC: 18 Fort: 11 Ref: 5

(attack) Trigger: A creature steps into the square with the web tripwire Effect: The web lurker noose makes a noose Strike against the triggering creature. [b]Melee[/b] noose +13 (deadly d10), [b]Damage[/b] 3d6 bludgeoning and the target is grabbed and pulled off the ground (Escape DC 22). The target takes 1d6 bludgeoning damage at the end of each of its turns as long as it’s caught in the noose.



Source: Bestiary pg. 325