Wronged Monk's Wrath
Wronged Monk's Wrath 13
Haunt
Complexity: Simple
Stealth: DC 32 (trained)
Description: A monk's tormented spirit attacks intruders.
Disable: DC 32 Irori Lore (trained) to clean the room and return the prayer items to their proper arrangement, DC 37 Religion (expert) to state an Iroran prayer of peace and put the haunt to rest, or DC 40 Occultism (master) to create a ward against future hauntings
Trigger: A creature enters the prayer room Effect: The abbot's spirit appears and begins to channel powerful ki energy. One round later, the room fills with a powerful kinetic storm, dealing 3d10+15 electricity damage and 3d10+15 force damage to all creatures in the room. Creatures in the room must attempt a DC 37 Reflex save.
Critical Success: The creature is unaffected.
Success: The creature takes half damage.
Failure: The creature takes full damage and becomes deafened for 1 round.
Critical Failure: The creature takes full damage, 2d8 persistent electricity damage, and becomes deafened for 1 minute.
Reset: The haunt re-forms after 1 hour. The haunt becomes disabled and doesn't re-form if a creature lights all of the candles in the room and offers a prayer to Irori.
Source: Pathfinder #166: Despair on Danger Island pg. 17