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Assassin

Targeted killing through Stealth and subterfuge is the expertise of an Assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.

Assassin Dedication Level 2

Archetype Dedication


Archetype: Assassin
Prerequisites: Alchemical Crafting; trained in Crafting, Deception, and Stealth

You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the Mark for Death activity.

Effect: You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to Seek your mark and on Deception checks to Feint against your mark. Your agile and finesse weapons and unarmed attacks gain the backstabber and deadly d6 weapon traits when you're attacking your mark. If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6.

Special You can't select another dedication feat until you've gained two other feats from the Assassin archetype.


Source: Advanced Player's Guide pg. 158

Expert Backstabber Level 4

Archetype


Archetype: Assassin
Prerequisites: Assassin Dedication

When you Strike a Flat-Footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.


Source: Advanced Player's Guide pg. 158

Poison Resistance (Assassin) Level 4

Alchemist Druid


Archetype: Assassin
Prerequisites: Assassin Dedication

Your body has become fortified against toxins. You gain Poison Resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.


Source: Core Rulebook pg. 77 1.1

Surprise Attack Level 4

Archetype


Archetype: Assassin

You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are Flat-Footed to you.


Source: Advanced Player's Guide pg. 158

Poison Weapon (Assassin) Level 6

Manipulate Rogue


Archetype: Assassin
Requirements: You are wielding a piercing or slashing weapon.

You apply a poison to the required weapon; if you're not holding a poison and have a free hand, you can Interact to draw a poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal.

Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.


Source: Core Rulebook pg. 185 1.1

Sneak Attacker (Assassin) Level 6

Archetype


Archetype: Assassin
Prerequisites: Rogue Dedication

You gain the Sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don't increase the number of dice as you gain levels.


Source: Core Rulebook pg. 229 1.1

Angel of Death Level 10

Archetype


Archetype: Assassin
Prerequisites: Assassin Dedication

All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points. When killed in this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or a deity.


Source: Advanced Player's Guide pg. 158

Improved Poison Weapon (Assassin) Level 10

Rogue


Archetype: Assassin
Prerequisites: Poison Weapon

You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead of 1d4 poison damage. You don't waste a poison you apply with Poison Weapon on a critically failed attack roll.


Source: Core Rulebook pg. 187 1.1

Assassinate Level 12

Archetype


Archetype: Assassin
Prerequisites: Assassin Dedication
Requirements: You have designated a mark using Mark for Assassination and are completely Unnoticed by your mark.

You strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes 6d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the mark critically fails, they die. This is an incapacitation effect. The creature then becomes temporarily immune to your Assassinate for 1 day.


Source: Advanced Player's Guide pg. 158