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Кукла Poppet

Это Legacy контент.
Rare Construct Humanoid
Source Grand Bazaar
Poppets are small, basic constructs that typically help their owners with simple tasks. Occasionally, poppets gain sapience, independence, and a spark of life. Elevated beyond mere helpers or playthings, these poppets are free to chart their own destinies.
Most commonly made of cloth, wicker, and wood, poppets are among the simplest of constructs. They serve as helpers to fetch tools, clean dishes, tidy rooms, or perform other light tasks. Their size and appearance vary, but nearly all poppets appear humanoid in shape and between 1 to 3 feet tall. They're usually roughly made with button eyes sewn onto blank faces, strings of yarn in place of hair, and a simple dress or tunic made from coarse, cheap cloth. Wealthy families sometimes purchase poppets as toys, with their squishy bodies and stitched smiles, to keep their children company. Most poppets can't speak and lack the intellect to understand speech beyond preprogrammed orders. Poppets can become familiars, as presented here.
Very, very rarely, a common poppet spontaneously manifests a spark of life—a tiny bit of life essence— and becomes a thinking, independent creature. These events are exceedingly rare; fewer than one in a thousand gain this spark. A poppet might manifest this life essence through a magical fluke in its construction, a brush with ephemeral spirits, or even the fervent wish of a loving child. Whatever their origin, the poppets described here as an ancestry have their own life and free will. They might consider their creators or former owners to be friends, but they acknowledge no one as their master and often leave comfortable homes or workshops to seek their place in the world.
Sapient living poppets usually refer to themselves as “awakened” to indicate the moment they gained clear and true self-awareness. Poppets might talk about this event as the time they “popped up,” “woke up,” or “sparked alive.” Most poppets celebrate two special anniversaries each year: the day of their initial creation (which, for most poppets, they must learn secondhand or by studying their creator's records) and the day they awoke to true consciousness.

You Might...

  • Like surprising others with your unexpected cleverness and eloquence.
  • Seek out other self-aware beings that most people might overlook.
  • Rely on your harmless appearance to trick others.

Others Probably...

  • Mistake you for a toy.
  • Doubt your ability to handle tasks that require any dexterity or complex thought.
  • Wonder whether your mundane form conceals other magical marvels.

Physical Description

Living poppets are both humanoids and constructs, which gives them some of the benefits and drawbacks of each category. Their bodies are usually made of wood and wicker, but they can be made of cloth, leather, tin, stuffing, or delicate clockwork. Either way, poppets burn or melt quickly and must take care to avoid fire. They virtually never look alike, as each is created from unique and unusual circumstances.
Poppets are fully alert and self-aware when they awaken to sentience; although they might not know much at first, they instantly gain intelligence and consciousness. They must breathe and sleep, and they must consume food and water each day; through a sort of magical digestion they can restore rips, tears, or scuffs in their physical form. Poppets don't age the same way fleshy creatures do, but they slowly wear down in physical form as well as in mental acuity. A poppet that tends to their body and mind (and takes care to avoid fire) can live up to 30 years.

Society

Free-willed poppets are so rare that almost no such poppet has met another. Poppets normally live with larger creatures, though not always their creators, and tend to get along well in societies sized for larger creatures. Most live in cities because that's where toy makers, clockwork crafters, and other specialists have their shops, but poppets created by lonely hermits or reclusive inventors might prefer a life in the wilderness.
Poppets often stay on the lookout for other creatures who, like them, have stumbled into self-awareness. They might have regular conversations with animated objects, golems, houseplants, statues, or toys, in which they're deeply polite out of a desire to leave a good impression for the time when the object “wakes up.”

Alignment and Religion

Ordinary poppets are built as helpers and companions, and awakened poppets tend to retain this drive to aid others. They're therefore generally good, and more poppets are lawful than chaotic. Some spend their time trying to uncover secrets of their creation, find others like them, or keep out of trouble; these poppets are generally neutral in alignment. Poppets aren't typically religious unless a particular faith defined their creation, such as being made from scraps of Iomedaean altar cloth or woven from reeds around a sacred Gozren pool. These poppets tend to be vocally religious, even zealous, in their faith. Poppets who find religion later in their lives often revere Brigh, Casandalee, or Nethys.

Adventurers

Poppets like helping others and experiencing new things; both of these motivations lead naturally into the life of an adventurer. They aren't generally driven by a lust for treasure, but they like adorning themselves with pretty accoutrement and using their finds to better the lives of others. The acolyte, entertainer, and laborer backgrounds are good choices for many poppets, as are cook, scavenger, and servant. Poppets who watched their creator work might have the artist, hermit, or tinker background to reflect what they've seen. Because poppets like to help others, they gravitate toward becoming bards or champions. Some might think that poppets' small size and general clumsiness make them poor fighters or rangers, but certain poppets embrace these classes out of a drive to display their bravery and prove the naysayers wrong.

Names

Poppets generally choose their own names, usually descriptive nicknames based on their materials, patterns, size, or demeanor. They tend to pick up and shed nicknames throughout their lives, and they happily adopt nicknames given to them by people they like. A poppet fashioned to look like a particular person, such as a doll sewn to resemble a deceased child, might proudly take the name of that person.

Sample Names

Burlap, Buttoneyes, Checker, Clockwhirr, Fivestitch, Nettle, Scramble, Stuffing, Taffeta, Tattercap

Other Information

Poppet Motives

Nearly all poppets are interested in helping others and finding more creatures like themselves, and both these motivations are excellent for adventure. Yet, a poppet might have any number of other, more personal motives. A poppet might adventure to find a cure for a terminally ill creator, carry out the dying wish of a deceased friend, or complete the life's goal of a spirit that awakened within them, even if the poppet doesn't know who that person was in life. A poppet might take up arms to rescue kidnapped friends or save endangered children. Poppets aren't often greedy, but some might adventure to adorn their simple forms with gemstone eyes, golden thread, or other flashy accoutrements.

Poppet Settlements

Poppets don't often meet another of their kind, much less settle down together. Poppet-only settlements simply don't exist or are so remote as to be wholly unknown. Instead, poppets are most common in large cities, surrounded by the bustle of crowds. Any place where people appreciate skilled artisans, whether in cloth or clockworks, is a good place to find simple poppets, and thus awakened poppets are more likely to be found in bigger cities like Absalom, Katapesh, and Quantium. Poppets usually have a network of allies to draw upon in their communities; for many poppets, this network includes their creator and their creator's associates, but even poppets who don't know their creator tend to make themselves useful and liked.

Poppets in Society

It might seem strange to picture a poppet walking into a general store to buy rope and jerky, but such occurrences aren't uncommon in urban areas. Poppets are, after all, designed to handle mundane tasks, so people aren't likely to call attention to a poppet going about routine business in such communities. People might even help the poppet out by leaning a plank so it can reach a counter or adjusting a heavy load—thinking that, by doing so, they're aiding a powerful or influential owner. Talk is likely to circulate, however, if the poppet is active in a small settlement where such helper constructs are unknown, or if the poppet is engaged in some truly unusual tasks, like giving a speech or dragging in a slain monster for a bounty.

Poppet Mechanics

Hit Points

6

Size

Small

Speed

25 feet

Ability Boosts

Constitution
Charisma
Free

Ability Flaw(s)

Dexterity

Languages

Common
Additional languages equal to your Intelligence modifier (if positive). Choose from Draconic, Dwarven, Elven, Gnomish, Goblin, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).

Darkvision

You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.

Constructed

The materials of your body resist ailments that assail the flesh. You gain a +1 circumstance bonus to saving throws against death effects, disease, and poison as well as to saving throws against effects that would give you the drained, paralyzed, or sickened conditions. Your spark of life means that you're a living creature, and you can be healed by positive energy and harmed by negative energy as normal.

Flammable

You have weakness to fire damage equal to one-third your level (minimum 1).

Родословные

Заводная кукла Родословная
Source Grand Bazaar
You're made primarily of soft metals, such as tin or silver, and your life force dwells within an exceptional array of clockworks deep in your body. Provided you wind metal tabs on your body a few times each day, you don't need food or water to survive. You must still breathe to ventilate your internal mechanisms and sleep to give your mechanisms rest, just like other poppets.
Игрушечная кукла Родословная
Source Grand Bazaar
You have the form of a child's tiny toy or doll, but you don't let your small size impede your joy of life. Instead of Small, your size is Tiny. Like other Tiny creatures, you don't automatically receive lesser cover from being in a larger creature's space, but circumstances might allow you to Take Cover. You can purchase weapons, armor, and other items for your size with the same statistics as normal gear, except that melee weapons have a reach of 0 for you (or a reach 5 feet shorter than normal if they have the reach trait). You can enter another creature's space, which is important because you must usually enter a creature's space to attack it with melee Strikes! Remember to adjust the Bulk of items and your Bulk limit for Tiny size. The information on how to handle Tiny PCs, including rules for attempting to ride on other characters, appears here.
Набивная кукла Родословная
Source Grand Bazaar
You have little inside you other than cotton, sawdust, or dried leaves. You take no damage from falling, regardless of the distance you fall.
Призрачная кукла Родословная
Source Grand Bazaar
You awakened when a bit of another person's life force and a fragment of their soul—possibly, but not always, at the moment of their death—found its way into your constructed body. You don't remember anything more than vague flashes of your “before life,” but that life essence still protects you. You gain resistance to negative damage equal to half your level (minimum 1).
Source Grand Bazaar
You were wished to life, either by a powerful spellcaster or by the earnest desire of an innocent person who loved you very much. You're living proof that a hopeful spirit can overcome any obstacle. If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead.
Цукумогами кукла Родословная
Source Tian Xia Character Guide
You have the form and memories of a common tool. Choose one Lore skill related to what kind of tool you were; for instance, Cooking Lore for a kitchen knife or spoon. You're trained in this skill, and you gain a +2 circumstance bonus to checks to Aid with this skill. If you take the Helpful Poppet feat, the bonus increases to +3. While most poppets are made of stuffing, cloth, or soft metals, some tsukumogami are made of other materials, changing the poppet weakness to fire. If your body is primarily wood or cloth, you have the normal poppet weakness to fire. If your body is primarily metal, you're instead weak to electricity; if its primarily ceramic, you're instead weak to cold.

Универсальные Родословные

Арданде Аюварин Дампир Драконокровый Дромаар Ненасытный Нефилим Подменыш Сумеречный Талос Аасимар Тифлинг

Черты

Таблица / Список Раскрыть
Название / Name Дескрипторы Уровень Действия Критерии Источник
1 2 3 4 5
Крошечный подопечный / Minuscule Mentee Кукла 1 - Тянь Ша. Руководство по персонажам
Неожиданный ужас / Sudden Terror Кукла 1 1 Tsukumogami Poppet heritage Тянь Ша. Руководство по персонажам
Созданный для битвы / Made for Combat Кукла 1 Tsukumogami Poppet heritage Тянь Ша. Руководство по персонажам
Герметичная кукла / Insulated Poppet Кукла 5 Tsukumogami Poppet heritage; you have a metal or ceramic body Тянь Ша. Руководство по персонажам
Нет рук - нет проблем / No Hands, No Problems Кукла 5 Tsukumogami Poppet heritage Тянь Ша. Руководство по персонажам
Солидарность / Solidarity Кукла 9 1 Tsukumogami Poppet heritage Тянь Ша. Руководство по персонажам
Пробуждение обаке / Awaken the Obake Кукла 13 Tsukumogami Poppet heritage Тянь Ша. Руководство по персонажам
Безобидная кукла / Harmless Doll Кукла 1 - Grand Bazaar
Блестящие глаза-пуговицы / Shiny Button Eyes Кукла 1 - Grand Bazaar
Вымывание / Wash Out Кукла 1 - Grand Bazaar
Полезная кукла / Helpful Poppet Кукла 1 - Grand Bazaar
Четвероногий / Quadruped Кукла 1 - Grand Bazaar
Запечатанная кукла / Sealed Poppet Кукла 5 - Grand Bazaar
Искра самостоятельности / Spark of Independence Кукла 5 2 - Grand Bazaar
Ловкий мастеровой / Cunning Tinker Кукла 5 - Grand Bazaar
Плавающая кукла / Swimming Poppet Кукла 5 - Grand Bazaar
Театральная рана / Histrionic Injury Ментальный Кукла 5 5 - Grand Bazaar
Только набивка / Nothing but Fluff Кукла 5 Stuffed Poppet heritage Grand Bazaar
Задабривающий танец / Wheedle and Jig Кукла 9 - Grand Bazaar
Цепляющаяся кукла / Scaling Poppet Кукла 9 - Grand Bazaar
Выкрутиться / Squirm Free Кукла 13 5 - Grand Bazaar
Невозможная сплетня / Impossible Gossip Необычный Кукла 13 - Grand Bazaar
Оживляющая искра / Reanimating Spark Кукла 13 - Grand Bazaar
Залатывание / Restitch Кукла 17 - Grand Bazaar
Парящая кукла / Soaring Poppet Кукла 17 - Grand Bazaar