СтрелокGunslinger
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Описание
Черты
Пути
Source Guns & Gears
Access: The following regions have access to gunslingers: Ustalav, the Shackles, Alkenstar, Tian Xia, Arcadia
While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.
Key Attribute: DEXTERITY
At 1st level, your class gives you an ability boost to Dexterity
Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Expert in Reflex
Trained in Will
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Expert in martial firearms and crossbows
Trained in advanced firearms and crossbows
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Trained in medium armor
Trained in unarmored defense
Gunslinger ways can be found here.
If you have gunslinging legend, you instead deal +3 additional precision damage with Strikes using crossbows that aren't repeating, and you deal an additional 1d6 precision damage with non-repeating firearm Strikes.
If you are using a combination weapon whose ranged form is a firearm or crossbow, you use your proficiency with firearms and crossbows for attacks made with the melee portion of that weapon.
At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.
Gunslinger ways can be found here.
Gunslinger ways can be found here.
Access: The following regions have access to gunslingers: Ustalav, the Shackles, Alkenstar, Tian Xia, Arcadia
While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.
Key Attribute: DEXTERITY
At 1st level, your class gives you an ability boost to Dexterity
Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Roleplaying the Gunslinger
During Combat Encounters...
You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.During Social Encounters...
You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss.While Exploring...
You scout the group's position for incoming threats and help search for secret doors and hidden passages, keeping a weather eye out for unexpected threats.In Downtime...
You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights.You Might...
- Seek out areas of great conflict where your unique choice of weaponry can help build your reputation.
- Explore new horizons, trusting your honed senses and deadly weapon to keep you safe.
- Demonstrate extensive knowledge about various types of guns and ammunition, along with curiosity about the latest in gun technology.
Others Probably...
- Assume that since you know how your gun works, you must also understand how to resolve other mechanical challenges.
- Underestimate you at first glance, thinking you rely on your gun because you lack any other skills.
- Respect your eternal vigilance, unyielding grit, and excellent aim.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.Perception
Expert in PerceptionSaving Throws
Expert in FortitudeExpert in Reflex
Trained in Will
Skills
Trained in one or more skills determined by your gunslinger's wayTrained in a number of additional skills equal to 3 plus your Intelligence modifier
Attacks
Expert in simple firearms and crossbowsExpert in martial firearms and crossbows
Trained in advanced firearms and crossbows
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Defenses
Trained in light armorTrained in medium armor
Trained in unarmored defense
Class DC
Trained in gunslinger class DCClass Features
You gain these features as a Gunslinger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.Ancestry and Background
In addition to those from your class at 1st level, you have the benefits of your selected ancestry and background.Initial Proficiencies
At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.Gunslinger's Way
All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.Gunslinger ways can be found here.
Gunslinger Feats
At 1st level and every even-numbered level, you gain a gunslinger class feat.Slinger's Precision
You have steady precision with guns and crossbows and can use weapons that incorporate them effectively. You deal an extra +2 precision damage with Strikes made using crossbows that don't have the repeating trait, and deal an extra 1d4 precision damage on Strikes with firearms that don't have the repeating trait.If you have gunslinging legend, you instead deal +3 additional precision damage with Strikes using crossbows that aren't repeating, and you deal an additional 1d6 precision damage with non-repeating firearm Strikes.
If you are using a combination weapon whose ranged form is a firearm or crossbow, you use your proficiency with firearms and crossbows for attacks made with the melee portion of that weapon.
Skill Feats Level 2
At 2nd level and every even-numbered level, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.General Feats Level 3
At 3rd level and every 4 levels thereafter, you gain a general feat.Skill Increases Level 3
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.
Stubborn Level 3
You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.Ability Boosts Level 5
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.Ancestry Feats Level 5
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.Gunslinger Weapon Mastery Level 5
You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.Vigilant Senses Level 7
Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.Weapon Specialization Level 7
You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.Advanced Deed Level 9
You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.Gunslinger ways can be found here.
Gunslinger Expertise Level 9
Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.Evasion Level 11
You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.Gunslinging Legend Level 13
You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to master.Medium Armor Expertise Level 13
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.Greater Deed Level 15
You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.Gunslinger ways can be found here.
Greater Weapon Specialization Level 15
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.Juggernaut Level 17
Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.Shootist's Edge Level 17
You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.Incredible Senses Level 19
You notice things that most people can't detect. Your proficiency rank for Perception increases to legendary.Medium Armor Mastery Level 19
Your skill with light and medium armor improves, increasing your ability to dodge or absorb blows. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.Черты
Таблица /
Список
Арбалетный стрелок
Черта 1
Лицом в землю!
Черта 1
Меч и пистоль
Черта 1
Прикрывающий огонь
Черта 1
Прострел замка
Черта 1
Создатель боеприпасов
Черта 1
Быстрое выхватывание
Черта 2
Вращение пистоля
Черта 2
Защитное вооружение
Черта 2
Обманка
Черта 2
Предупредительный выстрел
Черта 2
Рискованная перезарядка
Черта 2
Алхимический выстрел
Черта 4
Моментальная замена
Черта 4
Перезарядка на ходу
Черта 4
Пороховой импульс
-
Черта 4
Сдвоенный выстрел
Черта 4
Взрывной разброс
Черта 6
Вызов пистольеро
Черта 6
Прижечь рану
Черта 6
Прицеливание снайпера
Черта 6
Производитель боеприпасов
Черта 6
Разбиватель строя
Черта 6
Танец скитальца
Черта 6
Экзотический стрелок
Черта 6
Выдержка и упорство
Черта 8
Дымовая завеса
Черта 8
Разделение пули
Черта 8
Стрельба в прыжке
Черта 8
Укол и взрыв
Черта 8
Заказанный выстрел
Черта 10
Нокдаун парным выстрелом
Черта 10
Отбивающий выстрел
Черта 10
Отскакивающее нападение
Черта 10
Перенаправляющий выстрел
Черта 10
Пронзающий огонь
Черта 10
Хитрый выстрел
Черта 10
Ценные боеприпасы
Черта 10
Камуфляж стрелка
Черта 12
Кровь на ветру
Черта 12
Мёртвый глаз
Черта 12
Несотрясаемая выдержка
Черта 12
Поверхностная рана
Черта 12
Раскалывающий выстрел
Черта 12
Рикошетный выстрел
Черта 12
Взрывной захват
Черта 14
Выстрел в голову
Черта 14
Наадайте!
Черта 14
Отвлекающее пятнр
Черта 14
Парная перестрелка
Черта 14
Танец грома
Черта 14
Шоумен
Черта 14
Добивающая пуля
Черта 16
Мастер рикошета
Черта 16
Мгновенный возврат
Черта 16
На взводе
Черта 16
Безошибочный выстрел
Черта 18
Дотянуться до звезд
Черта 18
Критическое пронзание
Черта 18
Финальный выстрел
Черта 18
Идеальная готовность
Черта 20
Легенда рикошета
Черта 20
Рефлексы стрелка
Черта 20
Фокальные заклинания
Таблица /
Список
Название / Name | Дескрипторы | Уровень | Сотворение | Источник | ||
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Пути
Source Guns & Gears
You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.
Slinger's Reload Clear a Path
Deeds Initial Living Fortification; Advanced Spinning Crush; Greater Siegebreaker
Way Skill Athletics
You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.
Slinger's Reload Clear a Path
Deeds Initial Living Fortification; Advanced Spinning Crush; Greater Siegebreaker
Way Skill Athletics
Slinger's Reload
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Initial Deed
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Advanced Deed9th
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Greater Deed15th
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Source Guns & Gears
Whether you're a professional duelist or a pistol-twirling entertainer, you have quick feet and quicker hands that never seem to let you down, and an equally sharp wit and tongue that jab your foes. You might leave a hand free or cultivate the ambidexterity for twin weapons. Either way, you stay close enough to your enemies to leverage your superior reflexes while leaving enough space to safely fire.
Slinger's Reload Raconteur's Reload
Deeds Initial Ten Paces; Advanced Pistoler's Retort; Greater Grim Swagger
Way Skill choose Deception or Intimidation
Whether you're a professional duelist or a pistol-twirling entertainer, you have quick feet and quicker hands that never seem to let you down, and an equally sharp wit and tongue that jab your foes. You might leave a hand free or cultivate the ambidexterity for twin weapons. Either way, you stay close enough to your enemies to leverage your superior reflexes while leaving enough space to safely fire.
Slinger's Reload Raconteur's Reload
Deeds Initial Ten Paces; Advanced Pistoler's Retort; Greater Grim Swagger
Way Skill choose Deception or Intimidation
Slinger's Reload
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Initial Deed
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Advanced Deed9th
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Greater Deed15th
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Source Guns & Gears
You're a wanderer traveling from land to land with your gun and a melee weapon as company. Maybe you learned to fight with blade and pistol as a Shackles pirate, mastered the hand cannon and katana in Minkai, or practiced with a hatchet and clan pistol in Dongun Hold. You win battles by relying on mobility and flexible use of your weapons.
Slinger's Reload Reloading Strike
Deeds Initial Into the Fray; Advanced Finish the Job; Greater Drifter's Wake
Way Skill Acrobatics
You're a wanderer traveling from land to land with your gun and a melee weapon as company. Maybe you learned to fight with blade and pistol as a Shackles pirate, mastered the hand cannon and katana in Minkai, or practiced with a hatchet and clan pistol in Dongun Hold. You win battles by relying on mobility and flexible use of your weapons.
Slinger's Reload Reloading Strike
Deeds Initial Into the Fray; Advanced Finish the Job; Greater Drifter's Wake
Way Skill Acrobatics
Slinger's Reload
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Initial Deed
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Advanced Deed9th
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Greater Deed15th
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Source Guns & Gears
You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes.
Slinger's Reload Covered Reload
Deeds Initial One Shot, One Kill; Advanced Vital Shot; Greater Ghost Shot
Way Skill Stealth
You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes.
Slinger's Reload Covered Reload
Deeds Initial One Shot, One Kill; Advanced Vital Shot; Greater Ghost Shot
Way Skill Stealth
Slinger's Reload
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Initial Deed
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Advanced Deed9th
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Greater Deed15th
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Source Guns & Gears
Prerequisites: Must be a gunslinger.
You've learned the intricacies of magic and technology, blending the two together with deadly results. You combine a knowledge of arcane theories with a strong connection to your chosen weapon that allows you to manifest unique effects, though your knowledge doesn't extend as far as actual spellcasting. You can imbue energy into your weapon and conjure bullets from thin air. As you progress, you eventually learn to phase bullets through walls or even to teleport yourself along the path of your bullets.
You must select Spellshot Dedication from the Spellshot archetype as your 2nd-level class feat.
Slinger's Reload Thoughtful Reload
Deeds Initial Energy Shot; Advanced Recall Ammunition; Greater Dispelling Bullet
Way Skill Arcana
Prerequisites: Must be a gunslinger.
You've learned the intricacies of magic and technology, blending the two together with deadly results. You combine a knowledge of arcane theories with a strong connection to your chosen weapon that allows you to manifest unique effects, though your knowledge doesn't extend as far as actual spellcasting. You can imbue energy into your weapon and conjure bullets from thin air. As you progress, you eventually learn to phase bullets through walls or even to teleport yourself along the path of your bullets.
You must select Spellshot Dedication from the Spellshot archetype as your 2nd-level class feat.
Slinger's Reload Thoughtful Reload
Deeds Initial Energy Shot; Advanced Recall Ammunition; Greater Dispelling Bullet
Way Skill Arcana
Slinger's Reload
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Initial Deed
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Advanced Deed9th
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Greater Deed15th
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