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In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.
Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.
You gain the Intimidation skill and the Warfare Lore skill.
You gain the Intimidating Glare skill feat.
Source: Pathfinder Core Rulebook (Second Edition)