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The strength of your fist flows from your mind and spirit. You seek perfection - honing your body into a flawless instrument and your mind into an orderly Bastion of wisdom. You're a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. While the challenge of mastering many fighting styles drives you to great heights, you also enjoy meditating on philosophical questions and discovering new ways to obtain peace and enlightenment.

Key Ability: Strength or Dexterity
At 1st level, your class gives you an ability bonus to Strength or Dexterity

Hit Points: plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.


You speed into the fray, dodging or leaping past obstacles with acrobatic maneuvers. You strike opponents in a rapid flurry of attacks, using your bare fists or wielding specialized weapons that you mastered during your monastic training. Stances let you change up your combat style for different situations, and ki abilities allow you to perform mystic feats like healing yourself and soaring through the air.


Your perceptiveness lets you see through falsehoods, and your philosophical training provides insight into any situation.


You climb up walls, dodge traps, overcome obstacles, and leap over pits. You usually stay toward the outside of the group to protect more vulnerable members, and you're well suited to looking for danger or moving stealthily.


You diligently exercise, eat healthy foods, meditate, and study various philosophies. You might also take up a craft that you strive to perfect.


  • Maintain a regimen of physical training and meditation.
  • Face adversity with a calm and measured approach, never panicking or succumbing to despair.
  • Look to the future for ways you can improve, while remaining at peace with your present self.


  • Marvel at your feats of physical prowess.
  • Think you're more than a bit uptight, given your vows and tenets.
  • Come to you for philosophical advice.

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.


Trained in Perception


  • Expert in Fortitude
  • Expert in Reflex
  • Expert in Will


  • Trained in a number of skills equal to 4 plus your Intelligence modifier


  • Trained in simple weapons
  • Trained in unarmed attacks


  • Untrained in all armor
  • Expert in unarmored defense

Class DC

  • Trained in monk class DC

You gain these features as an . Abilities gained at higher levels list the levels at which you gain them next to the features' names.

Ancestry and Backgrounds

In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described here.

Initial Proficiencies

At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

Key Terms

You'll see the following key terms in many monk abilities.

Flourish: Actions with this trait are special techniques that require too much exertion for you to perform frequently. You can use only 1 action with the flourish trait per turn.


: An ability with this trait can take a character out of the fight. But when you use an incapacitation effect against a creature of higher level than you, you reduce the degree of success of your attack roll by one step, and that creature improves the degree of success of its saving throws for that effect by one step.

Ki Spells: By tapping into a supernatural inner reserve called ki, you can create magical effects. Certain feats grant you special spells called ki spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell. When you gain your first ki spell, you also gain a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to meditate in order to reach inner peace.

When you first gain a ki spell, decide whether your ki spells are divine spells or occult spells. You become trained in spell attacks and spell DCs of that tradition.

Focus spells are automatically heightened to half your level rounded up. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules for focus spells appear here.

Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you take an action that has the stance trait, you can't take another one for 1 round. You can enter or be in a stance only in encounter mode.

Your LevelClass Features
1Ancestry and background, initial proficiencies, flurry of blows, monk feat, powerful fist
2Monk feat, skill feat
3General feat, incredible movement +10 feet, mystic strikes, skill increase
4Monk feat, skill feat
5Ability boosts, alertness, ancestry feat, expert strikes, skill increase
6Monk feat, skill feat
7General feat, incredible movement +15 feet, path to perfection, skill increase, weapon specialization
8Monk feat, skill feat
9Ancestry feat, metal strikes, monk expertise, skill increase
10Ability boosts, monk feat, skill feat
11General feat, incredible movement +20 feet, second path to perfection, skill increase
12Monk feat, skill feat
13Ancestry feat, graceful mastery, master strikes, skill increase
14Monk feat, skill feat
15Ability boosts, general feat, greater weapon specialization, incredible movement +25 feet, skill increase, third path to perfection
16Monk feat, skill feat
17Adamantine strikes, ancestry feat, graceful legend, skill increase
18Monk feat, skill feat
19General feat, incredible movement +30 feet, perfected form, skill increase
20Ability boosts, monk feat, skill feat

Monk Feats

At 1st level and every even-numbered level thereafter, you gain a monk class feat.

Powerful Fist

You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don’t take this penalty when making a lethal attack with your fist or any other unarmed attacks.

Flurry of Blows

You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action.

Flurry of Blows

Flourish Monk

Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry Of Blows only once per turn.

Source Core Rulebook pg. 156

Skill FeatsLevel 2

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

Skill IncreasesLevel 3

You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or to become an expert in one skill in which you're already trained.

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

General FeatsLevel 3

At 3rd level and every 4 levels thereafter, you gain a General feat.

Incredible MovementLevel 3

You move like the wind. You gain a +10-foot status bonus to your Speed whenever you’re not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd.

Mystic StrikesLevel 3

Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as handwraps of mighty blows to gain an item bonus to attack rolls or increase your attacks’ weapon damage dice.

Ability BoostsLevel 5

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

Ancestry FeatsLevel 5

At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.

AlertnessLevel 5

You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

Expert StrikesLevel 5

You’ve practiced martial arts and have now surpassed your former skill. Your proficiency ranks for unarmed attacks and simple weapons increase to expert.

Path to PerfectionLevel 7

You have progressed along your own path to enlightenment. Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.

Weapon SpecializationLevel 7

You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and 4 if you’re legendary.

Metal StrikesLevel 9

You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.

Monk ExpertiseLevel 9

Your proficiency rank for your monk class DC increases to expert. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert.

Second Path to PerfectionLevel 11

You’ve learned to find perfection in every success. Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.

Graceful MasteryLevel 13

You move with perpetual grace in battle, eluding and turning aside blows. Your proficiency rank for unarmored defense increases to master.

Master StrikesLevel 13

You have honed your skill in using your body as a weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master.

Greater Weapon SpecializationLevel 15

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.

Third Path to PerfectionLevel 15

You have made great progress in your personal studies of enlightenment. Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.

Adamantine StrikesLevel 17

When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. Your unarmed attacks are treated as adamantine.

Graceful LegendLevel 17

Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defense increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.

Perfected FormLevel 19

You have purged incompetence from your techniques. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. This is a fortune effect.

Every level at which you gain a feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.

Name Level Prerequisites Benefit
Crane Stance 1
Dragon Stance 1
Gorilla Stance 1
Ki Rush 1
Ki Strike 1
Monastic Archer Stance 1
Monastic Weaponry 1
Mountain Stance 1
Rain of Embers Stance 1
Stumbling Stance 1 trained in Deception
Tiger Stance 1
Wolf Stance 1
Ancestral Weaponry 2 Monastic Weaponry, a feat granting access to all weapons with an ancestry trait (such as elf or orc)
Brawling Focus 2
Crushing Grab 2
Dancing Leaf 2
Elemental Fist 2 Ki Strike
Shooting Stars Stance 2 Monastic Weaponry
Stunning Fist 2 Flurry Of Blows
Cobra Stance 4
Deflect Arrows 4
Flurry of Maneuvers 4 expert in Athletics
Flying Kick 4
Guarded Movement 4
Peafowl Stance 4 Monastic Weaponry
Sacred Ki 4 Ki Strike, you follow a deity
Stand Still 4
Wholeness of Body 4 Ki Spells
Abundant Step 6 Incredible Movement, Ki Spells
Align Ki 6 Ki Spells
Blazing Talon Surge 6 Rain Of Embers Stance
Crane Flutter 6 Crane Stance
Dragon Roar 6 Dragon Stance
Gorilla Pound 6 expert in Intimidation, Gorilla Stance
Ki Blast 6 Ki Spells
Mountain Stronghold 6 Mountain Stance
One-Inch Punch 6 expert strikes
Return Fire 6 Deflect Arrow, Monastic Archer Stance
Stumbling Feint 6 expert in Deception, Stumbling Stance
Tiger Slash 6 Tiger Stance
Water Step 6
Whirling Throw 6
Wolf Drag 6 Wolf Stance
Arrow Snatching 8 Deflect Arrow
Clinging Shadows Initiate 8 Ki Spells
Ironblood Stance 8
Mixed Maneuver 8 master in Athletics
Pinning Fire 8
Tangled Forest Stance 8
Wall Run 8
Wild Winds Initiate 8 Ki Spells
Cobra Envenom 10 Cobra Stance, expert in unarmed attacks
Knockback Strike 10
Peafowl Strut 10 Peafowl Stance
Prevailing Position 10 at least one stance feat
Sleeper Hold 10
Wind Jump 10 Ki Spells
Winding Flow 10
Diamond Soul 12
Disrupt Ki 12
Dodging Roll 12 master in Acrobatics
Focused Shot 12 Monastic Archer Stance
Improved Knockback 12 master in Athletics
Meditative Focus 12 Ki Spells
Overwhelming Breath 12 Ki Spells
Stance Savant (Monk) 12
Explosive Death Drop 14 Blazing Talon Surge
Form Lock 14
Ironblood Surge 14 Ironblood Stance
Moutain Quake 14 Mountain Stronghold
Shadow's Web 14 Ki Spells
Tangled Forest Rake 14 Tangled Forest Stance
Timeless Body 14
Tongue of the Sun and Moon 14
Whirling Blade Stance 14 Monastic Weaponry
Wild Winds Gust 14 Wild Winds Initiate
Enlightened Presence 16
Flinging Blow 16
Master of Many Styles 16 Stance Savant
Medusa's Wrath 16 Ki Spells
One-Millimeter Punch 16 One-Inch Punch
Quivering Palm 16 Ki Spells
Shattering Strike 16
Diamond Fists 18
Empty Body 18 Ki Spells
Ki Center 18 Ki Spells, Master Of Many Styles
Ki Form 18 Ki Spells
Meditative Wellspring 18 Meditative Focus
Swift River 18
Triangle Shot 18 Monastic Archer Stance, Stunning Fist
Deadly Strikes 20
Endurance of the Rooted Tree 20 Wholeness Of Body
Enduring Quickness 20
Fuse Stance 20 at least two stances
Golden Body 20
Impossible Technique 20
Name Level Benefit
Ki Rush 1
Ki Strike 1
Wholeness of Body 2
Ki Blast 3
Abundant Step 4
Clinging Shadows Stance 4
Wild Winds Stance 4
Wind Jump 5
Shadow's Web 7
Medusa's Wrath 8
Quivering Palm 8
Empty Body 9
Ki Form 9