FEATS
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.
Name | Level | Prerequisites | Benefits | ||
Acrobatic Performer | 1 | trained in Acrobatics | Use Acrobatics to Perform. | ||
Additional Lore | 1 | trained in Lore | Become trained in another Lore subcategory. | ||
Adopted Ancestry | 1 | — | Gain access to ancestry feats from another ancestry. | ||
Alchemical Crafting | 1 | trained in Crafting | Craft alchemical items. | ||
Arcane Sense | 1 | trained in Arcana | Cast detect magic at will as an arcane innate spell. | ||
Armor Assist | 1 | trained in Athletics or Warfare Lore | Don armor more quickly. | ||
Armor Proficiency | 1 | — | Become trained in a type of armor. | ||
Assurance | 1 | trained in at least one skill | Receive a fixed result on a skill check. | ||
Bargain Hunter | 1 | trained in Diplomacy | Earn Income by searching for deals. | ||
Battle Medicine | 1 | trained in Medicine | Heal yourself or an ally in battle. | ||
Bon Mot | 1 | trained in Diplomacy | Distract a foe with a witty quip. | ||
Breath Control | 1 | — | Hold your breath longer and gain benefits against inhaled threats. | ||
Canny Acumen | 1 | — | Become an expert in a saving throw or Perception. | ||
Cat Fall | 1 | trained in Acrobatics | Treat falls as shorter than they are. | ||
Charlatan | 1 | trained in Deception | You've learned to mimic the abilities of spellcasters by studying their flourishes and words | ||
Charming Liar | 1 | trained in Deception | Improve a target's attitude with your lies. | ||
Combat Climber | 1 | trained in Athletics | Fight more effectively as you Climb. | ||
Concealing Legerdemain | 1 | trained in Thievery | Conceal an Object using Stealth instead of Thievery. | ||
Courtly Graces | 1 | trained in Society | Use Society to get along in noble society. | ||
Crafter's Appraisal | 1 | trained in Crafting | Use Crafting to identify magic items. | ||
Deceptive Worship | 1 | trained in Occultism | Pass yourself off as a member of a religion. | ||
Diehard | 1 | — | Die at dying 5, rather than dying 4. | ||
Different Worlds | 1 | ability to select ancestry feats from multiple ancestries | Create a second identity for yourself with a different name, history, and background. | ||
Dubious Knowledge | 1 | trained in a skill with the Recall Knowledge action | Learn true and erroneous knowledge on failed check. | ||
Experienced Professional | 1 | trained in Lore | Prevent critical failures when Earning Income. | ||
Experienced Smuggler | 1 | trained in Stealth | Conceal items from observers more effectively. | ||
Experienced Tracker | 1 | trained in Survival | Track at your full Speed at a -5 penalty. | ||
Express Rider | 1 | trained in Nature | Increase your mount's travel speed. | ||
Eye for Numbers | 1 | trained in Society | +2 to Decipher Writing about math and count items quickly. | ||
Fascinating Performance | 1 | trained in Performance | Perform to fascinate observers. | ||
Fast Recovery | 1 | Constitution 14 | Regain more HP from rest, recover faster from disease and poisons. | ||
Feather Step | 1 | Dexterity 14 | Step into difficult terrain. | ||
Fleet | 1 | — | Increase your Speed by 5 feet. | ||
Forager | 1 | trained in Survival | Forage for supplies to provide for multiple creatures. | ||
Forensic Acumen | 1 | trained in Medicine | Rapidly examine a body and Recall Knowledge about it. | ||
Glean Contents | 1 | trained in Society | Decipher Writing even when you can't see the document well. | ||
Group Coercion | 1 | trained in Intimidation | Coerce multiple targets simultaneously. | ||
Group Impression | 1 | trained in Diplomacy | Make an Impression on multiple targets at once. | ||
Hefty Hauler | 1 | trained in Athletics | Increase your Bulk limits by 2. | ||
Hobnobber | 1 | trained in Diplomacy | Gather Information rapidly. | ||
Impressive Performance | 1 | trained in Performance | Make an Impression with Performance. | ||
Improvise Tool | 1 | trained in Crafting | Craft basic tools without a basic crafter's book. | ||
Incredible Initiative | 1 | — | +2 to initiative rolls. | ||
Inoculation | 1 | trained in Medicine | Grant patients +2 to saves against getting a disease again. | ||
Intimidating Glare | 1 | trained in Intimidation | Demoralize a creature without speaking. | ||
Lengthy Diversion | 1 | trained in Deception | Remain hidden after you Create a Diversion. | ||
Lie to Me | 1 | trained in Deception | Use Deception to detect lies. | ||
Medical Researcher | 1 | trained in Medicine | Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. | ||
Multilingual | 1 | trained in Society | Learn two new languages. | ||
Natural Medicine | 1 | trained in Nature | Use Nature to Treat Wounds. | ||
No Cause for Alarm | 1 | trained in Diplomacy | Reduce creatures' frightened condition values. | ||
Oddity Identification | 1 | trained in Occultism | +2 to Occultism checks to Identify Magic with certain traits. | ||
Pickpocket | 1 | trained in Thievery | Steal or Palm an Object more effectively. | ||
Pilgrim's Token | 1 | trained in Religion | A religious token lets you act first on a tie for initiative. | ||
Quick Coercion | 1 | trained in Intimidation | Coerce a creature quickly. | ||
Quick Identification | 1 | trained in Arcana, Nature, Occultism or Religion | Identify Magic in 1 minute or less. | ||
Quick Jump | 1 | trained in Athletics | High Jump or Long Jump as a single action. | ||
Quick Repair | 1 | trained in Crafting | Repair items quickly. | ||
Quick Squeeze | 1 | trained in Acrobatics | Move swiftly as you Squeeze. | ||
Ravening's Desperation | 1 | trained in Zevgavizeb Lore | Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness. | ||
Read Lips | 1 | trained in Society | Read the lips of people you can see. | ||
Recognize Spell | 1 | trained in Arcana, Nature, Occultism, or Religion | Identify a spell as a reaction as it's being cast. | ||
Ride | 1 | — | Automatically succeed at commanding your mount to move. | ||
Risky Surgery | 1 | trained in Medicine | Deal damage to a patient to gain +2 to Treat Wounds. | ||
Root Magic | 1 | trained in Occultism | Create a token that grants a bonus against a spell or haunt. | ||
Schooled in Secrets | 1 | trained in Occultism | Gather Information about secret societies and mystery cults. | ||
Seasoned | 1 | trained in Alcohol Lore, Cooking Lore, or Crafting | +1 to Craft food and drink, including potions. | ||
Secret Speech | 1 | trained in Deception | Learn the secret language of a society. | ||
Shield Block | 1 | — | Ward off a blow with your shield. | ||
Sign Language | 1 | trained in Society | Learn sign languages. | ||
Skill Training | 1 | Intelligence 12 | Become trained in a skill. | ||
Snare Crafting | 1 | trained in Crafting | Craft snares. | ||
Specialty Crafting | 1 | trained in Crafting | Gain bonuses to Craft certain items. | ||
Steady Balance | 1 | trained in Acrobatics | Maintain your balance in adverse conditions. | ||
Streetwise | 1 | trained in Society | Use Society to Gather Information and Recall Knowledge. | ||
Student of the Canon | 1 | trained in Religion | More accurately recognize the tenets of your faith or philosophy. | ||
Subtle Theft | 1 | trained in Thievery | Your thefts are harder to notice. | ||
Survey Wildlife | 1 | trained in Survival | Identify nearby creatures through signs and clues. | ||
Terrain Expertise | 1 | trained in Survival | +1 to Survival checks in certain terrain. | ||
Terrain Stalker | 1 | trained in Stealth | Sneak in certain terrain without attempting a check. | ||
Titan Wrestler | 1 | trained in Athletics | Disarm, Grapple, Shove, or Trip larger creatures. | ||
Toughness | 1 | — | Increase your maximum HP and reduce the DCs of recovery checks. | ||
Train Animal | 1 | trained in Nature | Teach an animal a trick. | ||
Trick Magic Item | 1 | trained in Arcana, Nature, Occultism, or Religion | Activate a magic item you normally can't activate. | ||
Underwater Marauder | 1 | trained in Athletics | Fight more effectively underwater. | ||
Virtuosic Performer | 1 | trained in Performance | +1 with a certain type of performance. | ||
Weapon Proficiency | 1 | — | Become trained in a weapon type. | ||
Armored Stealth | 2 | expert in Stealth | Reduce the Stealth penalty of your armor. | ||
Assured Identification | 2 | expert in Arcana, Nature, Occultism, or Religion | Avoid misidentifying magic. | ||
Automatic Knowledge | 2 | expert in a skill with the Recall Knowledge action, Assurance in that skill | Recall Knowledge as a free action once per round. | ||
Backup Disguise | 2 | expert in Deception | You have a specific disguise that you keep at the ready, worn underneath your outer garment. | ||
Battle Planner | 2 | expert in Warfare Lore | Make a battle plan and roll Warfare Lore for initiative. | ||
Bonded Animal | 2 | expert in Nature | An animal becomes permanently helpful to you. | ||
Confabulator | 2 | expert in Deception | Reduce the bonuses against your repeated lies. | ||
Connections | 2 | expert in Society, Courtly Graces | Leverage your connections for favors and meetings. | ||
Continual Recovery | 2 | expert in Medicine | Treat Wounds on a patient more often. | ||
Criminal Connections | 2 | expert in Society, Streetwise | Leverage your underworld connections for favors from criminals. | ||
Discreet Inquiry | 2 | expert in Deception or Diplomacy | Gather Information without revealing your motive. | ||
Distracting Performance | 2 | expert in Performance | Create a Diversion for an ally. | ||
Encouraging Words | 2 | trained in Diplomacy | You give an ally a quick pep talk, helping them recover. | ||
Exhort the Faithful | 2 | expert in Religion, follower of a specific religion | +2 to Request something of or Coerce members of your own faith. | ||
Eye of the Arclords | 2 | expert in Arcana, Arcane Sense |
The Arclords of Nex have achieved a unique mastery of magic. |
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Glad-Hand | 2 | expert in Diplomacy | Make an Impression on a target you've just met. | ||
Godless Healing | 2 | Battle Medicine, can't have a Patron deity |
With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise. |
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Intimidating Prowess | 2 | Strength 16, expert in Intimidation | Gain a bonus to physically Demoralize a target. | ||
Juggle | 2 | Dexterity 16, trained in Performance | You can Juggle items and still use your hands between tosses. | ||
Lasting Coercion | 2 | expert in Intimidation | Coerce a target into helping you longer. | ||
Lead Climber | 2 | expert in Athletics | Make Climbing safer for allies who Follow the Expert. | ||
Magical Crafting | 2 | expert in Crafting | Craft magic items. | ||
Magical Shorthand | 2 | expert in Arcana, Nature, Occultism, or Religion | Expert in Arcana, Nature, Occultism, Learn spells quickly and at a reduced cost. | ||
Mortal Healing | 2 | Godless Healing, you follow the Laws of Mortality | You grant greater healing when the gods don't interfere | ||
Nimble Crawl | 2 | expert in Acrobatics | Crawl at a faster rate. | ||
Powerful Leap | 2 | expert in Athletics | Jump farther and higher. | ||
Quick Contacts | 2 | expert in Society; Connections or Underworld Connections | Spend only 1 day to use Connections or Underworld Connections. | ||
Quick Disguise | 2 | expert in Deception | Set up a disguise in only half the time. | ||
Quiet Allies | 2 | expert in Stealth | Roll a single Stealth check when sneaking with allies. | ||
Rapid Mantel | 2 | expert in Athletics | Pull yourself onto ledges quickly. | ||
Robust Recovery | 2 | expert in Medicine | Greater benefits from Treat Disease and Treat Poison. | ||
Shadow Mark | 2 | expert in Stealth | Targets you're following take a penalty to notice you. | ||
Sow Rumor | 2 | expert in Deception | You spread rumors, which may or may not be true, about a specific subject. | ||
Terrifying Resistance | 2 | expert in Intimidation | +1 to spell saves from a creature you've Demoralized. | ||
Tweak Appearances | 2 | expert in Crafting | You can alter a creature's clothing to improve their social impact. | ||
Underground Network | 2 | expert in Society, Streetwise | Gather Information without drawing attention and gain a bonus to Recall Knowledge about that subject. | ||
Unmistakable Lore | 2 | expert in Lore | Recall Knowledge about your Lore more effectively. | ||
Ward Medic | 2 | expert in Medicine | Treat several patients at once. | ||
Wary Disarmament | 2 | expert in Thievery | +2 to AC or saves against devices or traps you trigger while disarming. | ||
Wilderness Spotter | 2 | expert in Survival | Use Survival for your Initiative when in a specific terrain. | ||
Ancestral Paragon | 3 | — | Gain a 1st-level ancestry feat. | ||
Hireling Manager | 3 | Charisma 14 | Hirelings gain +2 to skill checks. | ||
Improvised Repair | 3 | - | Quickly patch a broken item. | ||
Keen Follower | 3 | - | Improve bonuses when you Follow the Expert. | ||
Pick up the Pace | 3 | Constitution 14 | Your group can Hustle for up to 20 minutes longer. | ||
Prescient Planner | 3 | - | Procure a piece of adventuring gear. | ||
Skitter | 3 | Dexterity 16, Fleet | Crawl up to half your Speed. | ||
Steel Your Resolve | 3 | - | Regain Stamina Points equal to half your maximum. | ||
Thorough Search | 3 | expert in Perception | +2 to Perception when you spend twice as long Searching. | ||
Untrained Improvisation | 3 | - | Become more adept at using untrained skills. | ||
Fey Influence | 5 | — | — | ||
Advanced First Aid | 7 | master in Medicine | Use First Aid to reduce frightened and sickened condition values. | ||
Aerobatics Mastery | 7 | master in Acrobatics | Improve your ability to Maneuver in Flight. | ||
Battle Cry | 7 | master in Intimidation | Demoralizes foes when you roll for initiative. | ||
Battle Prayer | 7 | master in Religion, you follow a deity | Calling out to your deity, you recite scripture to harm a foe | ||
Biographical Eye | 7 | master in Society | Intuit details about someone's profession and residence. | ||
Bizarre Magic | 7 | master in Occultism | Your magic becomes more difficult to identify. | ||
Bless Tonic | 7 | master in Crafting, deity who grants heal Divine Font | You channel positive energy into restoratives that ward against harm | ||
Bless Toxin | 7 | master in Crafting, deity who grants harm Divine Font | You pour negative energy into toxins you create to further debilitate your targets | ||
Consult the Spirits | 7 | master in Nature, Occultism, or Religion | Learn about your environment from resident spirits. | ||
Disturbing Knowledge | 7 | master in Occultism | Frighten foes with occult secrets. | ||
Doublespeak | 7 | master at Deception | Pass a secret message to allies in your conversation. | ||
Entourage | 7 | master in Diplomacy, Hobnobber | You have a small group of admirers who tend to follow you around while you're in civilized settlements. | ||
Environmental Grace | 7 | master in Survival; deity who grants the cold, fire, Nature, or travel domain | You rapidly adapt to environments through a combination of skill, meditation, and divine grace | ||
Evangelize | 7 | master in Diplomacy, you follow a deity or philosophy | You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl | ||
Expeditious Search | 7 | master in Perception | Search areas in half the time. | ||
Foil Senses | 7 | master in Stealth | Take precautions against special senses. | ||
Impeccable Crafter | 7 | master in Crafting, Specialty Crafting | Specialty Crafting Craft items more efficiently. | ||
Influence Nature | 7 | master in Nature | Influence the behavior of certain animals in the area. | ||
Inventor | 7 | master in Crafting | Use Crafting to create item formulas. | ||
Kip Up | 7 | master in Acrobatics | Stand up for free without triggering reactions. | ||
Numb to Death | 7 | Diehard, you have died at least once | Your past has left you numb to death's call | ||
Paragon Battle Medicine | 7 | Battle Medicine, master in Medicine | Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine. | ||
Planar Survival | 7 | master in Survival | Use Survival to Subsist on different planes. | ||
Prescient Consumable | 7 | Prescient Planner | Procure consumable items with Prescient Planner. | ||
Quick Climber | 7 | master in Athletics | Climb swiftly. | ||
Quick Recognition | 7 | master in Arcana, Nature, Occultism, or Religion; Recognize Spell | Master in Arcana, Nature, Occultism, Identify spells as a free action. | ||
Quick Swim | 7 | master in Athletics | Swim quickly. | ||
Quick Unlock | 7 | master in Thievery | Pick a Lock with 1 action. | ||
Rapid Affixture | 7 | master in Crafting | Affix a Talisman in less time. | ||
Sacred Defense | 7 | master in Religion, you follow a deity | You call upon your deity to grant you their protective blessing | ||
Sanctify Water | 7 | master in Religion, good or evil deity | You imbue water with your deity's blessing | ||
Shameless Request | 7 | master in Diplomacy | Make Requests of others with lesser consequences. | ||
Slippery Secrets | 7 | master in Deception | Evade attempts to uncover your true nature. | ||
Supertaster | 7 | master in Perception | Gain secret checks to detect poison by taste. | ||
Swift Sneak | 7 | master in Stealth | Move your full Speed while you Sneak. | ||
Terrified Retreat | 7 | master in Intimidation | Cause foes you Demoralize to flee. | ||
Wall Jump | 7 | master in Athletics | Jump of walls. | ||
Water Sprint | 7 | master in Athletics | Stride across the surface of a body of water. | ||
A Home in Every Port | 11 | Charisma 16 | Spend downtime to gain free lodging for a night. | ||
Caravan Leader | 11 | Constitution 18, Pick Up The Pace | Your group can Hustle for much longer. | ||
Incredible Investiture | 11 | Charisma 16 | Invest up to 12 magic items. | ||
Incredible Scout | 11 | master in Perception | Grant allies +2 to initiative rolls when Scouting. | ||
Cloud Jump | 15 | legendary in Athletics | Jump impossible distances. | ||
Craft Anything | 15 | legendary in Crafting | Ignore most requirements for crafting items. | ||
Divine Guidance | 15 | legendary in Religion | Find guidance in the writings of your faith. | ||
Legendary Codebreaker | 15 | legendary in Society | Quickly Decipher Writing using Society. | ||
Legendary Guide | 15 | legendary in Survival | Increase your party's travel speed through wilderness terrain | ||
Legendary Linguist | 15 | legendary in Society, Multilingual | Create pidgin languages to communicate with anyone. | ||
Legendary Medic | 15 | legendary in Medicine | Remove disease or the blinded, deafened, doomed, or drained condition. | ||
Legendary Negotiation | 15 | legendary in Diplomacy | Quickly parley with foes. | ||
Legendary Performer | 15 | legendary in Performance, Virtuosic Performer | Gain renown for your Performance Virtuosic Performer. | ||
Legendary Professional | 15 | legendary in Lore | Gain renown for your Lore. | ||
Legendary Sneak | 15 | legendary in Stealth, Swift Sneak | Hide and Sneak without cover or being concealed. | ||
Legendary Survivalist | 15 | legendary in Survival | Survive extreme conditions. | ||
Legendary Thief | 15 | legendary in Thievery, Pickpocket | Steal what would normally be impossible to steal. | ||
Reveal Machinations | 15 | legendary in Deception | You convince a creature that you played a minor but recurring role in its life. | ||
Scare to Death | 15 | legendary in Intimidation | Scare a target so much, they might die. | ||
Unified Theory | 15 | legendary in Arcana | Use Arcana for checks for all magical traditions. | ||
True Perception | 19 | legendary in Perception | Gain constant effects of true seeing. |