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Пробуждённое животное Awakened Animal

Источник Рёв дикой природы
Awakened animals were once normal creatures before they obtained sapience that gave them one paw in nature and the other in the world of cities and society. Almost any animal can be awakened, allowing for a wide variety of characters.
You once enjoyed the simple and boundless pleasures of nature with an innocent, uncluttered mind. You lived from moment to moment, never questioning what comes next or pondering the ramifications of what happened before. You were at one with the wild. Then came the event that changed everything. You drank from a glowing lake, someone pulled a magical prank, a druid sought to elevate your mind. You were pulled out of the present moment of the wild and into a land of thought.
For the first time, you realized you had a past. For the first time, you started to think about your future. Now you experience the world in a whole new way. You become aware of dangers that never occurred to you before, but there are pleasures and wonders aplenty in this new world, too. That's a good thing, because there's no going back to how things were.
Awakened animals were normal animals that underwent an experience that awakened their minds, giving them full intelligence and the ability to perceive the world through a lens of thought. There are many mysterious ways for animals to awaken, but the most well-known path is through the ritual пробуждение животного.
Every animal takes the process of awakening differently. For some, the opening of their mind is electric, allowing them to perceive and ponder the world like never before. Others are overwhelmed by emotions and thoughts that they didn't ask for and weren't ready to hold. Most people who would awaken an animal assume that the animal they awaken will be full of wonder and gratitude and aren't prepared for the wide variety of responses they receive: shock, sadness, euphoria, curiosity, and anger are common (but not the only ones).
No matter how an awakened animal reacts, they still must find their way in the world. Some awakened animals try to go back to their lives but almost always find themselves disconnected from their unawakened peers. Others embrace the civilized world entirely, doing their best to navigate a world built for humanoids. Over time, awakened animals find themselves moving between both the civilized world and the wild, for each holds only a part of what they need from life.
If you want to play a character who is extremely outside the norm and crosses between the civilized and natural worlds, you should play an awakened animal.

Вы можете...

  • Negotiate between humanoid societies and creatures of the wilderness.
  • Oscillate between rumination and acting with wild aggression.

Другие, вероятно...

  • Think you are a beast who is easily provoked.
  • Want to study you as an oddity without respect for your agency or comfort.

Описание

Awakened animals are very similar in appearance to the animals they once were. From a glance, it is difficult for humanoids to tell an awakened animal apart from others of its species. On closer inspection, most humanoids notice something different about the eyes and movements of an awakened animal. The awakened animal carries themself in a way that is self-aware, and even those who don't know that the animal is awakened feel that difference. Often awakened animals take on the practice of wearing clothing and other adornments, and using tools, which truly make their awakened nature obvious.
Animals recognize awakened animals instantly and react with trepidation at first. If welcomed, eventually the animal will settle and approach the awakened animal. It takes a long time for an animal to be truly comfortable around its awakened brethren, but over time it can happen.
Traumatic awakenings sometimes create stunning visual differences in an awakened animal. There are tales of awakened bears with flame-red fur and birds with ghostly feathers.

Общество

Awakened animals are rare enough and separate enough that few find themselves traveling together, let alone making their own societies. Awakened animals often settle into the societies that are close by, integrating in disguise as a "typical" animal or overtly as craftspeople and laborers. While an awakened animal may decide that humanoid society is not for them, those that stay do not find much trouble in adapting. Most places in Golarion have seen enough that people get over their initial shock at seeing a talking house cat or songbird quickly.
Awakened animals who have turned their back on "civilized" life tend to create animal societies that they are the natural rulers and leaders of. They use their intelligence to create order and structure that animals of their type wouldn't otherwise be able to do. There are tales in Ustalav of large wolf packs made of several combined packs led by an awakened wolf. The pack roams the countryside, protecting villages from incursions of undead. In Isger, merchants tell tales of bears who attack caravans, but do only enough damage to steal the goods before leaving.
There are also rumors of a city full of awakened animals in Iobaria named Roam. Most awakened animals hear about it at some point in their lives. Some think of it as a fanciful dream, but many do attempt to find it. Roam is said to be the true home of all awakened animals, a place where their intellect and wild spirits are equally welcome.

Верования

Awakened animals tend to see the world through a lens of natural order. Those who are unsettled by humans or have been traumatized by them typically live within nature, while those driven by curiosity or structure seek to find a place in the more ordered and rule-bound nature of humanoid society.
There is no uniform religion among awakened animals, but it is unsurprising that gods with domains in the natural world, like Гозрей, are popular. There are small groups of awakened animals who worship destructive gods such as Ламашту and Ровагуг. Those who were awakened by a companion might adopt that companion's outlook, and possibly adopt that companion's religion as well.
Расхожие наказы explore your newfound sentience, enjoy the creature comforts of humanoid civilization; often other edicts related to your animal side, such as "keep the pack together" for a canine or "always wash your food" for a raccoon
Расхожие табу revert to purely animalistic behaviors

Имена

Animals use their senses to identify others instead of names, so their relationship with naming tends to reflect that. They might give friends nicknames that correspond to vivid feelings and sensory information. They often do this for themselves as well, only straying from these conventions if they are using a name they were given as a pet or companion or if they are trying to follow the conventions of the society around them. Sometimes they blend their instinctual approach with a more conventional name to create something bombastic and proud.

Примеры Имён

Redfur, Snarling Eye, King Halfhorn, Blacknose, Jewelmouth, Queen Scale, Yellowbeak, Bigclaw, Grinning Maw, Scowl

Other Information

Animal Attacks

Your heritage gives you a special безоружное attack instead of the кулак unarmed attack humanoids typically gain. This attack is in the кулачное weapon group. Work with your GM to determine which one you have, using the type of animal you are and suggestions in your heritage for guidance. For example, you might choose a beak, talon, or wing for an eagle, a fist or tail for a monkey, or a tongue or jaws for a toad.
Unarmed AttackDamageДескрипторы
Antler1d6 Ко Фехтовальное, безоружное
Beak1d6 Ко Фехтовальное, безоружное
Claw1d4 Р Быстрое, фехтовальное, безоружное
Fangs1d6 Ко Фехтовальное, безоружное
Fist1d4 Д Быстрое, фехтовальное, несмертельное, безоружное
Horn1d6 Ко Фехтовальное, безоружное
Jaws1d6 Ко Фехтовальное, безоружное
Tail1d6 Д Фехтовальное, сбивающее, безоружное
Talon1d4 Ко Быстрое, фехтовальное, безоружное
Tongue1d6 Д Фехтовальное, безоружное
Wing1d4 Д Быстрое, фехтовальное, безоружное

Choosing an Animal

The best forms to choose for the awakened animal ancestry have limbs of some sort that can be modified. Even fins can be modified in awakened form. Limbless creatures like snakes might need extra accommodations to work. When talking with your GM about playing an awakened animal, talk about the specific type of animal so you can determine what's a reasonable choice for the tone of the game.
Many animals have giant-sized versions of themselves in the game, and you can take advantage of that fact to make an animal of any size that you prefer—you can have awakened giant dogs or awakened giant bees if you want! While obvious choices are avians, mammals, and reptiles, the ancestry is built to be versatile enough to represent many kinds of insects and aquatic animals as well.
When deciding what heritages and feats to take that represent your animal, start with their primary movement ability, choose the heritage that matches it most closely, and build from there. Ancestry feats offer many ways to refine your awakened animal concept, so the heritage doesn't need to provide everything!

Surprising for a Moment

While in the real world a talking bear in armor is a sustained spectacle, in Golarion people are exposed to the fantastical regularly. When GMing for an awakened animal, it's fine to let people be surprised by encountering an awakened animal—they're rare! But allow your NPCs to adjust rapidly so it doesn't become a burden or tax for the player of the awakened animal.

Awakened Animal Mechanics

Пункты здоровья

Your ancestry Hit Points depend on the size you choose (see below): 6 HP if you're Tiny or Small, 8 HP if you're Medium, or 10 HP if you're Large.

Размер

Choose the size appropriate to your animal:
Tiny, Small, Medium, or Large

Скорость

Determined by your heritage

Повышения Характеристик

Выносливость
Мудрость
Free

Понижение Характеристики

Интеллект

Языки

Всеобщий
Дополнительные языки в количестве, равном вашему модификатору Интеллекта (если он положительный), из следующего списка: the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).

Awakened Form

Awakening altered your form, enabling you to speak verbally and stand on two legs. You can wear, hold, wield, and use items. Which limbs you use to manipulate items and how many are determined by you and your GM, but for the rules you function like a humanoid with two hands.

Awakened Mind

Awakening altered your mind. You are no longer an animal, but you can still ask questions of, receive answers from, and use the Дипломатия skill with animals of your kind. By remembering your instincts, you can allow yourself to be affected by spells and other effects as though you were an животное.

Родословные

Source Howl of the Wild
You are an animal meant for running at great speeds across land. Typically, you run on all fours like a dog, cheetah, or an iguana, but you could also use two legs like a kangaroo, emu, or penguin.
You have a land Speed of 30 feet and one animal attack of your choice (typically claw, jaws, or tail; see the sidebar).

Feats Requiring Running Animal...

Digger
Source Howl of the Wild
You are an aquatic animal who is most comfortable in the water. You may spend much of your time in the water like an alligator, seal, whale, or dolphin, or you may require the water to breathe like a fish or some crustaceans.
You have one animal attack of your choice (typically claw, jaws, or tail; see the sidebar). Choose if you are aquatic or water-dwelling.
  • Aquatic: You gain the aquatic trait and you have a swim Speed of 30 feet. The aquatic trait means you breathe water but not air, and your bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
  • Water-dwelling: You can hold your breath underwater for 10 minutes before needing air. You have a swim Speed of 20 feet, and if you can move on land, you have base Speed of 20 feet.

Feats Requiring Swimming Animal...

Land Legs
Source Howl of the Wild
You are an animal whose limbs are adapted to grab, climb, and brachiate. You might be dexterous and ready to use tools like a chimpanzee or otter, or you may simply be a quick climber like a bear, raccoon, or sloth. You have a land Speed of 20 feet, a climb Speed of 20 feet, and one animal attack of your choice (typically claw, fist, or jaws; see the sidebar).

Feats Requiring Climbing Animal...

Digger, Fierce Grasp
Source Howl of the Wild
You are an animal that can take flight for long or sustained bursts, such as an eagle, bat, bee, or flying squirrel. The awakening process has disrupted your ability to fly as freely as you once did. What used to be an automatic process is now one that you must apply some thought to until it becomes automatic once again. You can still slow your descent, so you take no damage from falling, regardless of the distance you fall. Most flying awakened animals choose the Take Flight ancestry feat at 1st level to regain a limited ability to fly.
You have a land Speed of 20 feet and one animal attack of your choice (typically beak, claw, jaws, talon, or wing; see the sidebar).

Feats Requiring Flying Animal...

Take Flight

Универсальные Родословные

Арданде Аюварин Дампир Драконокровый Дромаар Нефилим Подменыш Сумеречный Талос Аасимар Тифлинг

Черты

Название / Name Дескрипторы Уровень Действия Критерии Источник
1 2 3 4 5
Взлёт / Take Flight Awakened animal 1 1 Flying Animal heritage Рёв дикой природы
Знания пробужденных животных / Awakened Animal Lore Awakened animal 1 - Рёв дикой природы
Клыки и когти / Tooth and Claw Awakened animal 1 - Рёв дикой природы
Милота / You're So Cute! Awakened animal 1 - Рёв дикой природы
Обучившийся наблюдением / Learn by Watching Awakened animal 1 - Рёв дикой природы
Очарован обществом / Fascinated by Society Awakened animal 1 - Рёв дикой природы
Плавательные конечности / Sea Legs Awakened animal 1 You don't have a swim Speed. Рёв дикой природы
Природные чувства / Natural Senses Awakened animal 1 - Рёв дикой природы
Пробужденная магия / Awakened Magic Awakened animal 1 - Рёв дикой природы
Сухопутные конечности / Land Legs Awakened animal 1 Swimming Animal heritage; aquatic Рёв дикой природы
Городские джунгли / Urban Jungle Awakened animal 5 Fascinated by Society; Expert in Society or Expert in Survival Рёв дикой природы
Дикий рывок / Wild Stride Awakened animal 5 2 You have a free hand. Рёв дикой природы
Позднее пробуждение / Late Awakener Awakened animal 5 You have a versatile heritage. Рёв дикой природы
Прирождённый посол / Natural Ambassador Awakened animal 5 awakened mind Рёв дикой природы
Свирепая хватка / Fierce Grasp Awakened animal 5 1 Climbing Animal heritage Рёв дикой природы
Сильные крылья / Strong of Wing Awakened animal 5 Take Flight Рёв дикой природы
Шустрый! / Scurry! Awakened animal 5 4 Tiny size Рёв дикой природы
Полноценный полет / Full Flight Awakened animal 9 Strong of Wing Рёв дикой природы
Призыватель животных / Animal Summoner Awakened animal 9 Awakened Magic Рёв дикой природы
Копатель / Digger Awakened animal 13 Climbing Animal heritage or Running Animal heritage Рёв дикой природы
Обострённые чувства / Sharpened Senses Awakened animal 13 4 - Рёв дикой природы
Пробуждать других / Awaken Others Необычный Awakened animal 13 Master in Nature Рёв дикой природы
Жуткая форма / Fearsome Form Слух Awakened animal 17 - Рёв дикой природы
Идеальные чувства / True Senses Awakened animal 17 2 Natural Senses Рёв дикой природы
Пробуждённый рывок / Awakened Stride Awakened animal 17 Wild Stride Рёв дикой природы