ДртакDrthak Существо 6
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Крупный Зверь
Description
Drthaks are aquatic predators with long trailing fins that are rarely seen, clinging to coasts and estuaries where the high silt content makes them practically invisible to predators and prey alike. Some have been known to come inland, tracking their prey miles upriver before striking. The underwater environment alters the typical dischoran hunting behavior, with drthaks creating bubbles that implode to stun prey.
Вспомнить информацию - Beast ( Мистицизм, Природа): СЛ 22
Неспециализированное знание: СЛ 20
Специализированное знание: СЛ 17
Вспомнить информацию - Beast ( Мистицизм, Природа): СЛ 22
Неспециализированное знание: СЛ 20
Специализированное знание: СЛ 17
Source Howl of the Wild
Perception +15; no vision, sensitive echolocation (precise) 120 feet
Skills Athletics +16, Stealth +17, Survival +13
Str +4, Dex +5, Con +4, Int -3, Wis +3, Cha -1
Deep Breath The drthak can hold its breath for about 2 hours.
Sensitive Echolocation The drthak can use its hearing as a precise sense with the listed range. If the drthak takes sonic damage beyond its resistance, its senses are overloaded and all creatures are concealed from it for 1 round.
AC 23; Fort +14, Ref +17, Will +11
HP 110; Immunities visual
Auditory Hunter auditory action; Effect The drthak Strides or Swims towards the creature. Trigger A creature within 15 feet uses an
Speed 20 feet, swim 40 feet
Melee Grab jaws +16 [+11/+6], Damage 2d8+4 piercing plus Ranged range 60 feet, sonic), Damage 4d6 sonic plus resonant jaws screech +17 [+12/+7] ( Bubble Burst sonic, water) Requirement The drthak is underwater; Effect The drthak uses sonic power to push aside water in a 30-foot emanation, which then collapses in a crushing torrent. All creatures in the area, other than the drthak, take 3d10 bludgeoning damage (DC 24 basic Fortitude save). ( Pull Under The drthak can Swim at half Speed while it has a creature grabbed or restrained in its jaws, carrying the creature along with it.Resonant Jaws When the drthak misses a screech Strike against a creature grabbed or restrained in its jaws, it deals that creature 2d6 sonic damage.
Perception +15; no vision, sensitive echolocation (precise) 120 feet
Skills Athletics +16, Stealth +17, Survival +13
Str +4, Dex +5, Con +4, Int -3, Wis +3, Cha -1
Deep Breath The drthak can hold its breath for about 2 hours.
Sensitive Echolocation The drthak can use its hearing as a precise sense with the listed range. If the drthak takes sonic damage beyond its resistance, its senses are overloaded and all creatures are concealed from it for 1 round.
AC 23; Fort +14, Ref +17, Will +11
HP 110; Immunities visual
Auditory Hunter auditory action; Effect The drthak Strides or Swims towards the creature. Trigger A creature within 15 feet uses an
Speed 20 feet, swim 40 feet
Melee Grab jaws +16 [+11/+6], Damage 2d8+4 piercing plus Ranged range 60 feet, sonic), Damage 4d6 sonic plus resonant jaws screech +17 [+12/+7] ( Bubble Burst sonic, water) Requirement The drthak is underwater; Effect The drthak uses sonic power to push aside water in a 30-foot emanation, which then collapses in a crushing torrent. All creatures in the area, other than the drthak, take 3d10 bludgeoning damage (DC 24 basic Fortitude save). ( Pull Under The drthak can Swim at half Speed while it has a creature grabbed or restrained in its jaws, carrying the creature along with it.Resonant Jaws When the drthak misses a screech Strike against a creature grabbed or restrained in its jaws, it deals that creature 2d6 sonic damage.