ПротоцератопсProtoceratops Существо 2
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Description
Though it lacks the distinctive horns of its larger relative the Triceratops, the protoceratops is more than capable of holding its own in combat, using its tail to knock enemies to the ground and its sturdy frill to turn away blows.
Вспомнить информацию - Animal ( Природа): СЛ 16
Неспециализированное знание: СЛ 14
Специализированное знание: СЛ 11
Вспомнить информацию - Animal ( Природа): СЛ 16
Неспециализированное знание: СЛ 14
Специализированное знание: СЛ 11
Source Howl of the Wild
Perception +9; low-light vision, scent (imprecise) 30 feet
Skills Athletics +8
Str +4, Dex +2, Con +3, Int -4, Wis +2, Cha +1
AC 17; Fort +11, Ref +8, Will +6
HP 30
Frill Block Requirements The protoceratops is in its Defensive Posture; Trigger An adjacent ally would take damage from a physical attack; Effect The protoceratops partially blocks the blow with its frill, reducing the damage by 5.
Speed 25 feet
Melee head +10 [+5/+0], Damage 1d8+4 bludgeoningMelee agile), Damage 1d6+4 bludgeoning plus Knockdown tail +10 [+6/+2] ( Defensive Posture The protoceratops tucks in its head and presents its sturdy frill, granting a +1 circumstance bonus to AC adjacent allies. The protoceratops remains in its Defensive Posture until the start of its next turn, but only grants the bonus while allies remain adjacent.
Perception +9; low-light vision, scent (imprecise) 30 feet
Skills Athletics +8
Str +4, Dex +2, Con +3, Int -4, Wis +2, Cha +1
AC 17; Fort +11, Ref +8, Will +6
HP 30
Frill Block Requirements The protoceratops is in its Defensive Posture; Trigger An adjacent ally would take damage from a physical attack; Effect The protoceratops partially blocks the blow with its frill, reducing the damage by 5.
Speed 25 feet
Melee head +10 [+5/+0], Damage 1d8+4 bludgeoningMelee agile), Damage 1d6+4 bludgeoning plus Knockdown tail +10 [+6/+2] ( Defensive Posture The protoceratops tucks in its head and presents its sturdy frill, granting a +1 circumstance bonus to AC adjacent allies. The protoceratops remains in its Defensive Posture until the start of its next turn, but only grants the bonus while allies remain adjacent.