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Вес Bulk Правила

Источник: Основная книга игрока
Вы можете без штрафа нести предметы общим весом 5 + модификатор вашей Силы. Если вы несёте больше, то получаете состояние нагруженности. Вы не можете нести вес, превышающий 10 + модификатор вашей Силы. Переносимый персонажем вес равен общему весу его вещей; каждые 10 предметов лёгкого веса в сумме дают вес 1. Вес подробно описывается в главе 6.

Пример создания персонажа

Источник: Основная книга игрока
Ниже мы приведём пример создания персонажа для игры в Pathfinder.

[[rules/2056|]]

Источник: Основная книга игрока
Adam is making his first Pathfinder character. After talking about it with the rest of the Группа, he's decided to make a дварф друид. After jotting down a few ideas, he begins by writing down a +0 for each Модификатор характеристики.

step 3

Источник: Основная книга игрока
Adam looks up the dwarf entry in Chapter 2. He records the Повышения характеристик to his Выносливость and Мудрость modifiers (bringing both up to +1). He also applies the attribute flaw to his Харизма, dropping it to -1. For his free attribute boost, he chooses Ловкость to boost his Защита, raising it to +1 as well. He also records the 10 Пункты здоровья the ancestry gives him. Next, he returns to his character sheet to record the size, Speed, language, and ночное зрение ability he gets from being a dwarf. Finally, he decides on a heritage, writing "rock dwarf" next to dwarf, and he picks an ancestry feat, deciding on Скальный бегун, to show his character's strong connection to stone.

step 4

Источник: Основная книга игрока
Looking through the backgrounds, Adam likes the idea of a solitary dwarven druid, and the кочевник background makes for a good choice. For the first attribute boost granted by the background, Adam chooses Мудрость, and for the free attribute boost, he chooses Выносливость, taking both up to +2. On the second page, he writes " Уверенность (Выживание)" in the Черты навыков area, on the Background Линия. Finally, returning to the first page, he writes "cave" next to the first Знание skill entry and Проверки the box under the "T" for that skill and Выживание.

step 5

Источник: Основная книга игрока
Adam writes "druid" on the class Линия of his character sheet and fills in the number 1 in the level box. The druid class grants an attribute boost to its Ключевая Характеристика, which is Мудрость, so Adam's character has his Мудрость raised to +3.

step 6

Источник: Основная книга игрока
Adam applies four more Повышения характеристик to determine his starting Модификатор характеристикиs. After giving it some thought, he applies them to Мудрость (raising it to +4), since that's the most important Модификатор характеристики for his class, and to Сила, Ловкость, and Выносливость (raising them to +1, +2, and +3, respectively) to make him better in combat. He then writes his final Модификатор характеристикиs down on his character sheet.

step 7

Источник: Основная книга игрока
As Adam applies his class, he has a number of things to figure out. First, he starts by recording all of his Начальные умения, marking the appropriate boxes in the Класс Брони, Испытания, Weapon Proficiencies, Spell Attack Modifier, and СЛ заклинаний Области of his sheet. Turning to skills, he marks Природа as trained and notes that once he picks his druid order, he'll become trained in another skill determined by that order. He then gets to choose two more skills (if he had a higher Интеллект, he would have gotten more). He decides on Атлетика and Медицина, marking both of them as trained. Next, he adds the 8 Пункты здоровья from the druid class and his Выносливость modifier of +3 to the 10 Пункты здоровья from his dwarf ancestry for an impressive 21 total Пункты здоровья.
Moving on to Классовые особенности, Adam chooses the Animal Empathy feat from voice of nature and marks that and the Блок щитом feat in the bonus feats area. He makes note of the anathema for being a druid and records Wildsong in his language section. Next, he looks through the druid orders and decides upon the untamed order, which gives him his final trained skill (Запугивание), the ability to cast дикая метаморфоза, and the Дикий облик feat, which lets him cast a focus spell to turn into an animal. He writes these spells in the focus spell area of his character sheet. Because he has two Фокальные заклинания, he notes that he has 2 ФП to use to cast these spells.
Finally, a druid can cast a limited number of primal spells. Although he can change them every morning, Adam is curious, and he turns to Глава 7. Заклинания to decide what spells he might cast. He jots down five Фокусы and two 1й-rank spells and marks them as prepared.

step 8

Источник: Основная книга игрока
Next up, Adam turns to Глава 6. Снаряжение. He's trained in medium armor and chooses hide armor. For weapons, he decides on a spear, but he buys two just in case he wants to throw the first one. He writes all of these on the front of his character sheet. Adam lists the spear under both Удары в ближнем бою и дистанционные удары, and he also writes the claws he gains from untamed shift under his melee Strikes, because he's sure that he'll be casting that spell a lot. He records the rest of his gear in the Inventory section on the second page, along with any currency left over after buying his starting gear.

step 9

Источник: Основная книга игрока
Adam records all of the Модификатор характеристикиs for Perception, Испытаниеs, Strikes, and skills. He then puts a "+3" in the box marked Prof to indicate his proficiency bonus for each statistic he's trained in (1 for his level, plus 2 for being trained) and "+5" in any that he is an expert. Then, he adds up his modifiers for each statistic.

step 10

Источник: Основная книга игрока
Finally, Adam fills out the final details of his character, calculating his AC and Предельный вес. Last but not least, he fills in some last-минута information about his character and decides on a name. Gar the dwarf druid is ready for his first adventure!